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source: code/branches/SuperOrxoBros_HS18/SuperOrxoBros_HS18/src/modules/superorxobros/SOBMushroom.cc @ 12175

Last change on this file since 12175 was 12175, checked in by siramesh, 5 years ago

Super Orxo Bros (Sidharth Ramesh, Nisa Balta, Jeff Ren)

File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Julien Kindle
24 *   Co-authors:
25 *     
26 *
27 */
28
29/**
30    @file SOBMushroom.cc
31    @brief This is the class for the powerup mushroom
32*/
33
34#include "SOBMushroom.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "SOBFigure.h"
39#include "util/Output.h"
40
41
42namespace orxonox
43{
44    RegisterClass(SOBMushroom);
45
46    SOBMushroom::SOBMushroom(Context* context) : MovableEntity(context)
47    {
48        RegisterObject(SOBMushroom);
49
50        setAngularFactor(0.0);
51        this->enableCollisionCallback();
52        gravityAcceleration_ = 350.0;
53        speed_ = 0.0;
54        hasCollided_=false;
55        goesRight_ = true;
56        changeAllowed_ = true;
57        changedOn_ = 0.0;
58       
59    }
60
61   
62
63    void SOBMushroom::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(SOBMushroom, XMLPort, xmlelement, mode);
66        XMLPortParam(SOBMushroom, "speed", setSpeed, getSpeed, xmlelement, mode);
67
68
69     }
70
71   
72    bool SOBMushroom::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) {
73
74
75        if (changeAllowed_ && otherObject->getMass() != -1) {
76                goesRight_ = !goesRight_;
77                changeAllowed_ = false;
78        }
79
80        return true;
81    }
82
83
84    void SOBMushroom::tick(float dt)
85    {
86        SUPER(SOBMushroom, tick, dt);
87
88        //Exactly like the Gumba class, if collided, turn direction of Mushroom and wait 200ms so we don't get two collisions from the same wall
89        if (!changeAllowed_) {
90            changedOn_+= dt;
91            if (changedOn_> 0.200) {
92                changeAllowed_ = true;
93                changedOn_ = 0.0;
94
95            }
96        }
97       
98
99        int dir = 1;
100        if (!goesRight_)
101            dir = -1;
102
103        Vector3 velocity = getVelocity();
104        velocity.z -= gravityAcceleration_*dt;
105        velocity.x = dir*speed_;
106        setVelocity(velocity);
107    }
108
109
110}
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