/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Julien Kindle * */ #ifndef _SOBHUDInfo_H__ #define _SOBHUDInfo_H__ #include "superorxobros/SOBPrereqs.h" #include "tools/interfaces/Tickable.h" #include "overlays/OverlayText.h" namespace orxonox { class _SOBExport SOBHUDInfo : public OverlayText, public Tickable { public: SOBHUDInfo(Context* context); virtual void tick(float dt) override; virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void changedOwner() override; inline void setType(std::string type) { this->type_ = type; } inline std::string getType() const { return this->type_; } private: SOB* SOBGame; std::string type_; }; } #endif /* _SOBHUDInfo_H__ */