/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Julien * Co-authors: * * */ /** @file SOBFlagstone.cc @brief The flagstone, as described in the h file */ #include "SOBFlagstone.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "SOBFigure.h" #include "util/Output.h" namespace orxonox { RegisterClass(SOBFlagstone); SOBFlagstone::SOBFlagstone(Context* context) : StaticEntity(context) { RegisterObject(SOBFlagstone); setAngularFactor(0.0); this->enableCollisionCallback(); hasCollided_=false; points_=0; } void SOBFlagstone::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(SOBFlagstone, XMLPort, xmlelement, mode); XMLPortParam(SOBFlagstone, "points", setPoints, getPoints, xmlelement, mode); } bool SOBFlagstone::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { return true; } }