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source: code/branches/SuperOrxoBros_HS18/SuperOrxoBros_HS18/src/modules/superorxobros/SOBFireball.h @ 12175

Last change on this file since 12175 was 12175, checked in by siramesh, 5 years ago

Super Orxo Bros (Sidharth Ramesh, Nisa Balta, Jeff Ren)

File size: 2.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Theo von Arx
24        Noah Zarro
25 *   Co-authors:
26 *     
27 *
28 */
29
30/**
31    @file SOBFireball.h
32    @brief Declaration of the SOBFireball class. Fireballs are the Projectile of the Fireflower Powerup
33    @ingroup SOB
34*/
35
36#ifndef _SOBFireball_H__
37#define _SOBFireball_H__
38
39#include "superorxobros/SOBPrereqs.h"
40#include "worldentities/MovableEntity.h"
41
42
43namespace orxonox
44{
45    class _SOBExport SOBFireball : public MovableEntity
46    {
47        public:
48            SOBFireball(Context* context);
49            virtual ~SOBFireball() {}
50
51            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
52            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
53            virtual void tick(float dt) override;
54            void setDirection(const bool direction);
55         
56            void setSpeed(const float speed)
57                { this->speed_ = speed; }
58            float getSpeed() const
59                { return speed_; }
60
61            bool hasCollided_;
62        protected:
63            float gravityAcceleration_;
64            float speed_;
65            bool goesRight_;
66            bool changeAllowed_;
67            float changedOn_;
68            int hitCounter_;
69            WorldEntity* particlespawner_;
70           
71    };
72}
73
74#endif /* _SOBFireball_H__ */
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