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source: code/branches/SuperOrxoBros_HS18/SuperOrxoBros_HS18/src/modules/superorxobros/SOBFigure.h @ 12175

Last change on this file since 12175 was 12175, checked in by siramesh, 5 years ago

Super Orxo Bros (Sidharth Ramesh, Nisa Balta, Jeff Ren)

File size: 3.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Julien Kindle
24 *   Co-authors:
25 *     
26 *
27 */
28
29#ifndef _SOBFigure_H__
30#define _SOBFigure_H__
31
32#include "superorxobros/SOBPrereqs.h"
33#include "worldentities/ControllableEntity.h"
34#include "SOBTube.h"
35#include "SOBCactus.h"
36
37
38namespace orxonox
39{
40    class _SOBExport SOBFigure : public ControllableEntity
41    {
42    public:
43            SOBFigure(Context* context); //!< Constructor. Registers and initializes the object.
44            virtual ~SOBFigure() {}
45            virtual void tick(float dt) override;
46            virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
47            virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
48            virtual void boost(bool boost) override;
49            virtual  bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
50            void changeClothes();
51            void spawnFireball();
52            void die();
53
54            bool dead_;
55            bool predead_;
56            bool lvlEnded_;
57
58        private:
59
60            //Soooo many declarations
61            bool fireallowed_;
62            SOBTube*       tube; //class SOBTube* used because tube needs to be global using in collides against function and tick function in SOBfigure.cc
63            SOBCactus*     cactus;
64            bool moveUpPressed_; 
65            int kkk;
66           
67            bool tcol_;  //used for getting through tube
68            bool tubing; //used for getting through tube
69            bool moveDownPressed_;
70            bool moveLeftPressed_;
71            bool moveRightPressed_;
72            bool firePressed_;
73            float gravityAcceleration_;
74            float timeSinceLastFire_;
75            float lastSpeed_z;
76            float firecooldown_;
77            float positiontube_;
78            bool isColliding_;
79            WorldEntity* particlespawner_;
80            int PowerUpCounter_;
81            int maxPowerUp_;
82            int FireballPower;
83            int sgn(float x);
84            int reachedLvlEndState_;
85            float timeCounter_;
86            float collDisZ_;
87
88
89           
90
91        };
92    }
93
94#endif /* _SOBFigure_H__ */
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