/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Julien Kindle * Co-authors: * * */ /** @file SOBCoin.cc @brief This is the object that appears when player hits a QBlock with type coin - it should be a coin floating ontop of the QBlock */ #include "SOBCoin.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "SOBFigure.h" #include "util/Output.h" namespace orxonox { RegisterClass(SOBCoin); SOBCoin::SOBCoin(Context* context) : MovableEntity(context) { RegisterObject(SOBCoin); setAngularFactor(0.0); speed_ = 0; lifetime_ = 0; } void SOBCoin::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(SOBCoin, XMLPort, xmlelement, mode); XMLPortParam(SOBCoin, "lifetime", setLifetime, getLifetime, xmlelement, mode); XMLPortParam(SOBCoin, "speed", setSpeed, getSpeed, xmlelement, mode); } void SOBCoin::tick(float dt) { SUPER(SOBCoin, tick, dt); lifetime_-=dt; if (lifetime_ < 0) { destroyLater(); } Vector3 velocity = getVelocity(); velocity.z = speed_; setOrientation(Vector3::UNIT_Z, getOrientation().getRoll() + 2*dt*Radian(6)); setVelocity(velocity); } }