/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file QuestItem.cc @brief Implementation of the QuestItem class. */ #include "QuestItem.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "QuestDescription.h" namespace orxonox { RegisterUnloadableClass(QuestItem); /** @brief Constructor. Registers and initializes the object. */ QuestItem::QuestItem(Context* context) : BaseObject(context) { this->registered_ = false; RegisterObject(QuestItem); } /** @brief Destructor. */ QuestItem::~QuestItem() { } /** @brief Method for creating a QuestItem object through XML. */ void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(QuestItem, XMLPort, xmlelement, mode); XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); } /** @brief Sets the id of the QuestItem. The id can be any string and must be unique in the context it is used (commonly a level file). To ensure uniqueness one could use GUIDs, however they are in general less readable, so make your own choice. @see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure @param id The id to be set. */ void QuestItem::setId(const std::string & id) { if(id == "") // Checks whether the id is a valid id. { orxout(internal_warning, context::quests) << "Invalid id. QuestItem id {" << id << "} could not be set." << endl; return; } this->id_ = id; } }