/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file MunitionPickup.h @brief Declaration of the MunitionPickup class. @ingroup PickupItems */ #ifndef _MunitionPickup_H__ #define _MunitionPickup_H__ #include "pickup/PickupPrereqs.h" #include #include #include "pickup/Pickup.h" #include "pickup/items/MunitionContainer.h" #include "core/class/SubclassIdentifier.h" #include "weaponsystem/Munition.h" namespace orxonox { /** @brief The MunitionPickup gives munition to the user (a @ref Pawn). */ class _PickupExport MunitionPickup : public Pickup { public: MunitionPickup(Context* context); //!< Constructor. virtual ~MunitionPickup(); //!< Destructor. virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode) override; //!< Method for creating a MunitionPickup object through XML. virtual void changedUsed(void) override; //!< Is called when the pickup has transited from used to unused or the other way around. void addMunitionContainer(MunitionContainer* munitionContainer); MunitionContainer* getMunitionContainer(unsigned int index); private: void initialize(void); //!< Initializes the member variables. Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails. std::vector munitionContainers_; }; } #endif // _MunitionPickup_H__