/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file @brief Shared library macros, enums, constants and forward declarations for the questsystem module */ #ifndef _PickupPrereqs_H__ #define _PickupPrereqs_H__ #include "OrxonoxConfig.h" #include "OrxonoxPrereqs.h" //----------------------------------------------------------------------- // Shared library settings //----------------------------------------------------------------------- #if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(PICKUP_STATIC_BUILD) # ifdef PICKUP_SHARED_BUILD # define _PickupExport __declspec(dllexport) # else # if defined( __MINGW32__ ) # define _PickupExport # else # define _PickupExport __declspec(dllimport) # endif # endif # define _PickupPrivate #elif defined (ORXONOX_GCC_VISIBILITY) # define _PickupExport __attribute__ ((visibility("default"))) # define _PickupPrivate __attribute__ ((visibility("hidden"))) #else # define _PickupExport # define _PickupPrivate #endif //----------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------- namespace orxonox { class CollectiblePickup; class Pickup; class PickupCollection; struct PickupInventoryContainer; class PickupManager; class PickupRepresentation; class PickupSpawner; //items class DronePickup; class HealthPickup; class InvisiblePickup; class MetaPickup; class SpeedPickup; class ShieldPickup; class ShrinkPickup; class DamageBoostPickup; class MunitionPickup; class MunitionContainer; } #endif /* _PickupPrereqs_H__ */