/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ #ifndef _HUDWeaponMode_H__ #define _HUDWeaponMode_H__ #include "overlays/OverlaysPrereqs.h" #include #include #include #include "overlays/OrxonoxOverlay.h" #include "overlays/OverlayText.h" #include "tools/interfaces/Tickable.h" #include "worldentities/pawns/Pawn.h" #include "overlays/OverlayGroup.h" #include "weaponsystem/ReplenishingMunition.h" #include "weaponsystem/WeaponMode.h" #include "weaponsystem/Munition.h" namespace orxonox { class _OverlaysExport HUDWeaponMode : public OrxonoxOverlay, public Tickable { public: HUDWeaponMode(Context* context); virtual ~HUDWeaponMode(); virtual void tick(float dt) override; virtual void changedOwner() override; virtual void changedOverlayGroup() override; virtual void changedVisibility() override; virtual void changedName() override; virtual void positionChanged() override; virtual void sizeChanged() override; void setWeaponMode(WeaponMode* weaponMode); inline void setWeaponModeHUDActualSize(Vector2 vector) { weaponModeHUDActualSize_ = vector; this->updateSize(); } inline Vector2 getWeaponModeHUDActualSize() const { return weaponModeHUDActualSize_; } inline void setWeaponIndex(int index) { weaponIndex_ = index; this->updatePosition(); } inline void setWeaponModeIndex(int index) { weaponModeIndex_ = index; this->updatePosition(); } inline void setPositionOffset(Vector2 positionOffset) { this->positionOffset_ = positionOffset; this->updatePosition(); } private: void updateSize(); void updatePosition(); void positionHUDChilds(); WeakPtr owner_; WeakPtr weaponMode_; Ogre::PanelOverlayElement* overlayElementIcon_; Ogre::PanelOverlayElement* overlayElementReplenish_; Ogre::PanelOverlayElement* overlayElementMunition_; Ogre::PanelOverlayElement* overlayElementState_; std::string materialNameState_; StrongPtr textOverlayLeft_; StrongPtr textOverlayRight_; Vector2 weaponModeHUDActualSize_; Vector2 positionOffset_; int weaponIndex_; int weaponModeIndex_; }; } #endif /* _HUDWeaponMode_H__ */