/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Patrick Wintermeyer * Co-authors: * ... * */ #ifndef _HUDPickupSystem_H__ #define _HUDPickupSystem_H__ #include "overlays/OverlaysPrereqs.h" #include "pickup/PickupPrereqs.h" #include #include "util/OgreForwardRefs.h" #include "overlays/OrxonoxOverlay.h" #include "tools/interfaces/Tickable.h" namespace orxonox { class _OverlaysExport HUDPickupSystem : public OrxonoxOverlay, public Tickable { public: HUDPickupSystem(Context* context); virtual ~HUDPickupSystem(); virtual void tick(float dt) override; virtual void changedOwner() override; private: std::vector getPickupsForOwner() const; std::string getIcon(const std::string& repName) const; std::vector items_; WeakPtr owner_; }; } #endif