/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Johannes Ritz * Co-authors: * ... * */ #ifndef _CountDown_H__ #define _CountDown_H__ #include "overlays/OverlaysPrereqs.h" #include "tools/interfaces/TimeFactorListener.h" #include "tools/interfaces/Tickable.h" #include "overlays/OverlayText.h" namespace orxonox { class _OverlaysExport CountDown : public OverlayText, public Tickable { public: CountDown(Context* context); virtual ~CountDown(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void changedOwner() override; virtual void tick(float dt) override; inline void setCounter(float value) { this->counter_ = value + 0.99f; } inline float getCounter() const { return this->counter_; } inline void setSpeed(float value) { this->speed_ = value; } inline float getSpeed() const { return this->speed_; } protected: private: PlayerInfo* owner_; float counter_; float speed_; bool hasStopped_; }; } #endif /* _CountDown_H__ */