/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file EventTrigger.h @brief Definition of the EventTrigger class. @ingroup NormalTrigger */ #ifndef _EventTrigger_H__ #define _EventTrigger_H__ #include "objects/ObjectsPrereqs.h" #include "Trigger.h" namespace orxonox { /** @brief The EventTrigger class provides a way to have a Trigger triggered by any kinds of @ref orxonox::Event "Events". Example: @code @endcode @see Trigger For more information on @ref orxonox::Trigger "Triggers". @author Fabian 'x3n' Landau @ingroup NormalTrigger */ class _ObjectsExport EventTrigger : public Trigger { public: EventTrigger(Context* context); // Constructor. Registers and initializes the object. virtual ~EventTrigger(); virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; // Creates an event port. /** @brief Method that is called when a new event comes in. The tick call makes sure the state change takes effect immediately. @param bTriggered The state of the incoming event. */ inline void trigger(bool bTriggered) { this->bEventTriggered_ = bTriggered; this->tick(0); } protected: virtual bool isTriggered(TriggerMode mode) override; // Check whether the EventTrigger should be triggered. private: bool bEventTriggered_; //!< Boolean to keep track of what the state of the last event was. }; } #endif /* _EventTrigger_H__ */