/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file DistanceTriggerBeacon.h @brief Definition of the DistanceTriggerBeacon class. @ingroup Triggers */ #ifndef _DistanceTriggerBeacon_H__ #define _DistanceTriggerBeacon_H__ #include "objects/ObjectsPrereqs.h" #include "core/XMLPort.h" #include "worldentities/StaticEntity.h" namespace orxonox { /** @brief A DistanceTriggerBeacon can be used together with a @ref orxonox::DistanceTrigger "DistanceTrigger" or a @ref orxonox::DistanceMultiTrigger "DistanceMultiTrigger" to make them only react to specific objects. This can be done by attaching a DistanceTriggerBeacon to an object, giving it a unique name and setting the targetname in the @ref orxonox::DistanceTrigger "DistanceTrigger" (or @ref orxonox::DistanceMultiTrigger "DistanceMultiTrigger") to that name and the target to DistanceTriggerBeacon. @author Damian 'Mozork' Frick @ingroup Triggers */ class _ObjectsExport DistanceTriggerBeacon : public StaticEntity { public: DistanceTriggerBeacon(Context* context); //!< Constructor. virtual ~DistanceTriggerBeacon() {} //!< Destructor. }; } #endif // _DistanceTriggerBeacon_H__