/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "EventDispatcher.h" #include "core/CoreIncludes.h" #include "core/EventIncludes.h" #include "core/XMLPort.h" namespace orxonox { RegisterClass(EventDispatcher); EventDispatcher::EventDispatcher(Context* context) : BaseObject(context) { RegisterObject(EventDispatcher); } EventDispatcher::~EventDispatcher() { if (this->isInitialized()) for (BaseObject* target : this->targets_) target->destroy(); } void EventDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(EventDispatcher, XMLPort, xmlelement, mode); XMLPortObject(EventDispatcher, BaseObject, "targets", addTarget, getTarget, xmlelement, mode); // since we need event sources mapped to any state, we have to parse XML by ourselves this->loadAllEventStates(xmlelement, mode, this, Class(EventDispatcher)); } void EventDispatcher::processEvent(Event& event) { for (BaseObject* target : this->targets_) target->processEvent(event); } void EventDispatcher::addTarget(BaseObject* target) { this->targets_.push_back(target); } BaseObject* EventDispatcher::getTarget(unsigned int index) const { unsigned int i = 0; for (BaseObject* target : this->targets_) { if (i == index) return target; ++i; } return nullptr; } }