/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file SphereCollisionShape.h @brief Definition of the SphereCollisionShape class. @ingroup Collisionshapes */ #ifndef _SphereCollisionShape_H__ #define _SphereCollisionShape_H__ #include "objects/ObjectsPrereqs.h" #include "collisionshapes/CollisionShape.h" namespace orxonox { /** @brief Wrapper for the bullet sphere collision shape class btSphereShape. @author Reto Grieder @see btSphereShape @ingroup Collisionshapes */ class _ObjectsExport SphereCollisionShape : public CollisionShape { public: SphereCollisionShape(Context* context); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); /** @brief Set the radius of the SphereCollisionShape. If the radius changes, this causes the internal collision shape to be recreated. @param radius The radius to be set. @return Returns true if the radius has changed, false if not. */ inline bool setRadius(float radius) { if(this->radius_ == radius) return false; this->radius_ = radius; updateShape(); return true; } /** @brief Get the radius of the SphereCollisionShape. @return Returns the radius of the SphereCollisionShape. */ inline float getRadius() const { return this->radius_; } virtual void changedScale(); // Is called when the scale of the SphereCollisionShape has changed. private: void registerVariables(); btCollisionShape* createNewShape() const; float radius_; //!< The radius of the SphereCollisionShape. }; } #endif /* _SphereCollisionShape_H__ */