/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Stypinski * Co-authors: * ... * */ /** @file PlaneCollisionShape.cc @brief Implementation of the PlaneCollisionShape class. */ #include "PlaneCollisionShape.h" #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "tools/BulletConversions.h" namespace orxonox { RegisterClass(PlaneCollisionShape); /** @brief Constructor. Registers and initializes the object. */ PlaneCollisionShape::PlaneCollisionShape(Context* context) : CollisionShape(context) { RegisterObject(PlaneCollisionShape); this->normal_ = Vector3(0, 1, 0); this->offset_ = 0.0f; updateShape(); this->registerVariables(); } void PlaneCollisionShape::registerVariables() { registerVariable(this->normal_, VariableDirection::ToClient, new NetworkCallback(this, &CollisionShape::updateShape)); registerVariable(this->offset_, VariableDirection::ToClient, new NetworkCallback(this, &CollisionShape::updateShape)); } void PlaneCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(PlaneCollisionShape, XMLPort, xmlelement, mode); XMLPortParam(PlaneCollisionShape, "normal", setNormal, getNormal, xmlelement, mode); XMLPortParam(PlaneCollisionShape, "offset", setOffset, getOffset, xmlelement, mode); } /** @brief Is called when the scale of the PlaneCollisionShape has changed. */ void PlaneCollisionShape::changedScale() { CollisionShape::changedScale(); // Resize the internal collision shape // TODO: Assuming setLocalScaling works. //this->collisionShape_->setLocalScaling(multi_cast(this->getScale3D())); if(!this->hasUniformScaling()) { orxout(internal_error) << "PlaneCollisionShape: Non-uniform scaling is not yet supported." << endl; return; } this->setOffset(this->offset_*this->getScale()); } /** @brief Creates a new internal collision shape for the PlaneCollisionShape. @return Returns a pointer to the newly created btStaticPlaneShape. */ btCollisionShape* PlaneCollisionShape::createNewShape() const { return new btStaticPlaneShape(multi_cast(this->normal_), this->offset_); } }