/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file CylinderCollisionShape.cc @brief Implementation of the CylinderCollisionShape class. */ #include "CylinderCollisionShape.h" #include #include "core/CoreIncludes.h" #include "tools/BulletConversions.h" namespace orxonox { RegisterClass(CylinderCollisionShape); /** @brief Constructor. Registers and initializes the object. */ CylinderCollisionShape::CylinderCollisionShape(Context* context) : AbstractRadiusHeightCollisionShape(context) { RegisterObject(CylinderCollisionShape); updateShape(); } /** @brief Creates a new internal collision shape for the CylinderCollisionShape. @return Returns a pointer to the newly created btCylinderShape. */ btCollisionShape* CylinderCollisionShape::createNewShape() const { // divide height by 2 because bullet expects the half extents return new btCylinderShape(btVector3(this->getRadius(), this->getHeight() / 2, 0)); } }