/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file ConeCollisionShape.cc @brief Implementation of the ConeCollisionShape class. */ #include "ConeCollisionShape.h" #include #include "core/CoreIncludes.h" #include "tools/BulletConversions.h" namespace orxonox { RegisterClass(ConeCollisionShape); /** @brief Constructor. Registers and initializes the object. */ ConeCollisionShape::ConeCollisionShape(Context* context) : AbstractRadiusHeightCollisionShape(context) { RegisterObject(ConeCollisionShape); updateShape(); } /** @brief Creates a new internal collision shape for the ConeCollisionShape. @return Returns a pointer to the newly created btConeShape. */ btCollisionShape* ConeCollisionShape::createNewShape() const { return new btConeShape(this->getRadius(), this->getHeight()); } }