/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Maurus Kaufmann * Co-authors: * ... * */ #ifndef _SpaceBoundaries_H__ #define _SpaceBoundaries_H__ #include "objects/ObjectsPrereqs.h" #include #include #include #include "core/object/WeakPtr.h" #include "tools/interfaces/Tickable.h" #include "worldentities/StaticEntity.h" namespace orxonox { /** @brief SpaceBoundaries gives level creators the possibility to bar Pawns from leaving a defined area (until now this area is a ball). Some attributes can/should be defined in the XML-File: - 'position' : absolute position of the object of SpaceBoundaries in the level (usually 0,0,0) - 'maxDistance' : defines the area, where a pawn is allowed to be (radius of a ball). - 'warnDistance' : If the distance between the pawn of the human player and 'position' is bigger than 'warnDistance', a message is displayed to inform the player that he'll soon be leaving the allowed area. (not implemented yet!) - 'showDistance' : If the distance between the pawn and the boundary of the allowed area is smaller than 'showDistance', the boundary is shown. - 'reactionMode' : Integer-Value. Defines what effect appears if a space ship has crossed the boundaries. 0: Reflect the space ship (default). 1: Decrease Health of the space ship after having left the allowed area. 2: Inverted Version of 0. Prohibit to fly INTO a defined area. - 'healthDecrease' : a measure to define how fast the health of a pawn should decrease after leaving the allowed area (unnecessary if 'reactionMode' == 0). Recommended values: 0.1 (slow health decrease) to 5 (very fast health decrease) Follow http://www.orxonox.net/wiki/SpaceBoundaries to get some further information. Examples: Two examples how one could include SpaceBoundaries in the XML-File. The first one uses reflection, the second one health decrease. @code @endcode @code @endcode */ class _ObjectsExport SpaceBoundaries : public StaticEntity, public Tickable { public: SpaceBoundaries(Context* context); ~SpaceBoundaries(); void setMaxDistance(float r); float getMaxDistance(); void setWarnDistance(float r); float getWarnDistance(); void setShowDistance(float r); float getShowDistance(); void setHealthDecrease(float amount); float getHealthDecrease(); void setReaction(int mode); int getReaction(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; virtual void tick(float dt) override; private: struct BillboardAdministration{ bool usedYet; Billboard* billy; }; // Variabeln:: std::list> pawnsIn_; //!< List of the pawns that this instance of SpaceBoundaries has to handle. std::vector billboards_; int reaction_; //!< Values: 0, 1, 2. //!< 0: Reflection on boundary (Standard). //!< 1: Decrease-Health-Mode. //!< 2: Inverted Version of 0. Prohibit to fly INTO a defined area. float maxDistance_; //!< Maximum allowed distance. float warnDistance_; //!< Distance in which a warning is displayed. float showDistance_; //!< Distance at which the boundaries are displayed. float healthDecrease_; //!< Rate of health loss. //RadarViewable* centerRadar_; //!< Representation of the space boundary in the radar. // Funktionen:: float computeDistance(WorldEntity *item); //!< Compute distance to center point. void displayWarning(const std::string warnText); //!< TODO: Implement. void displayBoundaries(Pawn *item, float alpha); void conditionalBounceBack(Pawn *item, float currentDistance, float dt); void bounceBack(Pawn *item, Vector3 *normal, Vector3 *velocity); bool isHumanPlayer(Pawn *item); void checkWhoIsIn(); //!< Update the list 'pawnsIn_'. void positionBillboard(const Vector3& position, float alpha); //!< Display a Billboard at the position 'position'. void setBillboardOptions(Billboard *billy); void removeAllBillboards(); //!< Hide all elements of '*billboard_' and set their attribute 'usedYet' to 0. }; } #endif /* _SpaceBoundaries_H__ */