/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file NotificationManager.h @brief Definition of the NotificationManager class. @ingroup Notifications */ #ifndef _NotificationManager_H__ #define _NotificationManager_H__ #include "notifications/NotificationsPrereqs.h" #include #include #include #include "util/Singleton.h" #include "interfaces/NotificationListener.h" namespace orxonox // tolua_export { // tolua_export /** @brief A Notification represents a short message used to inform the player about something that just happened. With the @ref orxonox::NotificationManager "NotificationManager" a Notification can be sent from any part of orxonox and is then displayed by the proper @ref orxonox::NotificationQueue "NotificationQueue(s)" (depending on which senders the specific @ref orxonox::NotificationQueue "NotificationQueues" accepts). A Notification is just a data structure that is used internally by the Notifications module. @author Damian 'Mozork' Frick @ingroup Notifications */ class _NotificationsExport Notification { public: Notification(const std::string& message, const std::string& sender, NotificationMessageType type); virtual ~Notification(); /** @brief Destroys the Notification. */ void destroy(void) { delete this; } /** @brief Get the message of the Notification. @return Returns the message of the Notification. */ inline const std::string & getMessage(void) const { return this->message_; } /** @brief Get the sender of the Notification. @return Returns the sender of the Notification. */ inline const std::string & getSender(void) const { return this->sender_; } /** @brief Get the type of the Notification. @return Returns an enum with the type of the Notification. */ inline NotificationMessageType getType(void) const { return this->type_; } private: std::string message_; //!< The Notification message. std::string sender_; //!< The sender of the notification. NotificationMessageType type_; //!< The type of the notification. void initialize(void); //!< Registers the object and sets some default values. }; /** @brief The Singleton NotificationManager is a NotificationListener and functions as a gateway between @ref orxonox::Notification "Notifications" and @ref orxonox::NotificationQueue "NotificationQueues". It receives, organizes @ref orxonox::Notification "Notifications" and the redistributes them to the specific @ref orxonox::NotificationQueue "NotificationQueues". It also works as a liaison between the @ref orxonox::NotificationQueue "NotificationQueues" and the GUI that displays notification, called NotificationLayer. @author Damian 'Mozork' Frick @ingroup Notifications */ class _NotificationsExport NotificationManager // tolua_export : public Singleton, public NotificationListener { // tolua_export friend class Singleton; public: NotificationManager(); virtual ~NotificationManager(); virtual void preDestroy(void) override; // Is called before the object is destroyed. /** @brief Get the instance of the NotificationManager Singleton. @return Returns a reference to the NotificationManager. */ static NotificationManager& getInstance() { return Singleton::getInstance(); } // tolua_export virtual bool registerNotification(const std::string& message, const std::string& sender, NotificationMessageType type) override; virtual bool executeCommand(NotificationCommand command, const std::string& sender) override; bool registerNotification(Notification* notification); // Registers a Notification within the NotificationManager. void unregisterNotification(Notification* notification, NotificationQueue* queue); // Unregisters a Notification within the NotificationManager for a given NotificationQueue. void getNotifications(NotificationQueue* queue, std::multimap* map, const std::time_t & timeFrameStart, const std::time_t & timeFrameEnd); // Fetches the Notifications for a specific NotificationQueue in a specified timeframe and stores them in the input map. /** @brief Fetches the Notifications for a specific NotificationQueue in a timeframe from (now-timeDelay) to now and stores them in the input map. @param queue The NotificationQueue the Notifications are fetched for. @param map A pointer to a multimap, in which the notifications are stored. The map needs to have been allocated. @param timeDelay The timespan. @return Returns true if successful. */ void getNotifications(NotificationQueue* queue, std::multimap* map, int timeDelay) { this->getNotifications(queue, map, std::time(0)-timeDelay, std::time(0)); } void getNewestNotifications(NotificationQueue* queue, std::multimap* map, int numberOfNotifications); // Fetches the newest Notifications for a specific NotificationQueue and stores them in the input map. bool registerQueue(NotificationQueue* queue); // Registers a NotificationQueue. void unregisterQueue(NotificationQueue* queue); // Unregisters a NotificationQueue. void loadQueues(void); // tolua_export // Loads all the NotificationQueues that should exist. NotificationQueue* getQueue(const std::string & name); // Get the NotificationQueue with the input name. private: static NotificationManager* singletonPtr_s; std::multimap allNotificationsList_; //!< Container where all Notifications are stored. std::map*> notificationLists_; //!< Container where all Notifications, for each identifier (associated with a NotificationQueue), are stored. std::map queues_; //!< The list of NotificationQueues created by the NotificationManager. bool removeNotification(Notification* notification, std::multimap& map); // Helper method that removes an input Notification form an input map. // Commands bool commandClear(const std::string& sender); // The clear command. Clears all NotificationQueues that have its sender as a target. }; // tolua_export } // tolua_export #endif /* _NotificationManager_H__ */