/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file Mini4DgameAI.h @brief Declaration of the Mini4DgameAI class. */ #ifndef _Mini4DgameAI_H__ #define _Mini4DgameAI_H__ #include "mini4dgame/Mini4DgamePrereqs.h" #include #include "controllers/Controller.h" #include "Mini4DgameCenterpoint.h" #include "Mini4Dgame.h" namespace orxonox { /** @brief The Mini4DgameAI is an artificial intelligence for the @ref orxonox::Mini4Dgame "Mini4Dgame" gametype. @author Oliver Richter */ class _Mini4DgameExport Mini4DgameAI : public Controller { public: Mini4DgameAI(Context* context); //!< Constructor. Registers and initializes the object. virtual ~Mini4DgameAI(); //void setConfigValues(); /** @brief starts the AI to make a move. implements the intelligence of the AI @param timeout The time the AI has to decide on a move. (Sets the strength of the AI) @return move The move that the AI decided to make. */ Vector4 makeMove(float timeout); void setCenterpoint(Mini4DgameCenterpoint* center) { this->center_ = center; } protected: std::list> reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires. Mini4DgameCenterpoint* center_; private: std::list getPossibleMoves(); void copyBoard(); Mini4DgamePlayerColor board_[4][4][4][4]; }; } #endif /* _Mini4DgameAI_H__ */