/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file @brief Shared library macros, enums, constants and forward declarations for the jump module */ #ifndef _JumpPrereqs_H__ #define _JumpPrereqs_H__ #include "OrxonoxConfig.h" #include "OrxonoxPrereqs.h" //----------------------------------------------------------------------- // Shared library settings //----------------------------------------------------------------------- #if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(JUMP_STATIC_BUILD) # ifdef JUMP_SHARED_BUILD # define _JumpExport __declspec(dllexport) # else # if defined( __MINGW32__ ) # define _JumpExport # else # define _JumpExport __declspec(dllimport) # endif # endif # define _JumpPrivate #elif defined (ORXONOX_GCC_VISIBILITY) # define _JumpExport __attribute__ ((visibility("default"))) # define _JumpPrivate __attribute__ ((visibility("hidden"))) #else # define _JumpExport # define _JumpPrivate #endif //----------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------- namespace orxonox { class Jump; class JumpPlatform; class JumpPlatformStatic; class JumpPlatformHMove; class JumpPlatformVMove; class JumpPlatformDisappear; class JumpPlatformTimer; class JumpPlatformFake; class JumpProjectile; class JumpEnemy; class JumpItem; class JumpSpring; class JumpRocket; class JumpPropeller; class JumpBoots; class JumpShield; class JumpFigure; class JumpCenterpoint; class JumpScore; } #endif /* _JumpPrereqs_H__ */