/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Florian Zinggeler * Co-authors: * -- * */ /** @file InvaderWeaponEnemy.h @brief Implementation of the InvaderWeaponEnemy class. */ #include "InvaderWeaponEnemy.h" #include "core/CoreIncludes.h" #include "weapons/projectiles/Projectile.h" namespace orxonox { RegisterClass(InvaderWeaponEnemy); InvaderWeaponEnemy::InvaderWeaponEnemy(Context* context) : InvaderWeapon(context) { RegisterObject(InvaderWeaponEnemy); } void InvaderWeaponEnemy::shot() { InvaderWeapon::shot(); // SUPER(InvaderWeaponEnemy, shot); // only shoot in foreward direction projectile->setVelocity(Vector3(1, 0, 0) * 300); // projectile->setOrientation(Quaternion(sqrt(0.5),0,sqrt(0.5),0)); } }