/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Master of Desaster: * Manuel Meier * Co-authors: * Cyrill Burgener * */ /** @file MazeGenerator.h @ingroup Hover */ #ifndef _MazeGenerator_H__ #define _MazeGenerator_H__ #include "HoverPrereqs.h" namespace orxonox { enum eDirection { eDirection_Invalid = 0, eDirection_Up = 1, eDirection_Right = 2, eDirection_Down = 4, eDirection_Left = 8 }; class _HoverExport MazeGenerator { public: MazeGenerator(int numCells); ~MazeGenerator(); void generateMaze(); void renderMaze(); void mazeOut(); void levelOut(); int* getLevelcode() const { return this->levelcode_; } private: bool isDirValid( eDirection Dir ); eDirection getDirection(); int cellIdx(); int randomInt(); int randomInt4(); int numCells_; int* levelcode_; unsigned char* maze_; // current traversing position int ptX_; int ptY_; int headingX_[9]; int headingY_[9]; int mask_[9]; }; } #endif /* _MazeGenerator_H__ */