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source: code/branches/SuperOrxoBros_HS18/SuperOrxoBros_HS18/src/modules/gametypes/SpaceRaceManager.cc @ 12175

Last change on this file since 12175 was 12175, checked in by siramesh, 5 years ago

Super Orxo Bros (Sidharth Ramesh, Nisa Balta, Jeff Ren)

File size: 6.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Celine Eggenberger
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceRaceManager.h"
30#include "SpaceRace.h"
31#include "infos/PlayerInfo.h"
32
33#include "core/XMLPort.h"
34
35#include "core/CoreIncludes.h"
36
37#include "util/Convert.h"
38#include "util/Math.h"
39
40namespace orxonox
41{
42    RegisterClass(SpaceRaceManager);
43
44    SpaceRaceManager::SpaceRaceManager(Context* context) :
45        BaseObject(context)
46    {
47        RegisterObject(SpaceRaceManager);
48        this->race_ = orxonox_cast<SpaceRace*>(this->getGametype());
49        assert(race_);
50        //amountOfPlayers=(race_->getPlayers()).size();
51        this->firstcheckpointvisible_ = false;
52    }
53
54    SpaceRaceManager::~SpaceRaceManager()
55    {
56        for (RaceCheckPoint* checkpoint : this->checkpoints_)
57        checkpoint->destroy();
58    }
59
60    void SpaceRaceManager::XMLPort(Element& xmlelement, XMLPort::Mode mode)
61    {
62        SUPER(SpaceRaceManager, XMLPort, xmlelement, mode);
63
64        XMLPortObject(SpaceRaceManager, RaceCheckPoint, "checkpoints", addCheckpoint, getCheckpoint, xmlelement, mode);
65    }
66
67    void SpaceRaceManager::tick(float dt)
68    {
69        SUPER(SpaceRaceManager,tick,dt);
70
71        this->players_ = this->race_->getPlayers();
72
73        if (this->checkpoints_[0] != nullptr && !this->firstcheckpointvisible_)
74        {
75            this->checkpoints_[0]->setRadarVisibility(true);
76            this->firstcheckpointvisible_ = true;
77        }
78
79        for (const auto& mapEntry : players_)
80        {
81
82            for (RaceCheckPoint* checkpoint : this->checkpoints_)
83            {
84                if (checkpoint->playerWasHere(mapEntry.first)){
85                this->checkpointReached(checkpoint, mapEntry.first /*this->checkpoints_[i]->getPlayer()*/);
86                }
87            }
88        }
89
90    }
91
92    void SpaceRaceManager::addCheckpoint(RaceCheckPoint* checkpoint)
93    {
94        this->checkpoints_.push_back(checkpoint);
95    }
96
97    RaceCheckPoint* SpaceRaceManager::getCheckpoint(unsigned int index) const
98    {
99        if (index < this->checkpoints_.size())
100        return this->checkpoints_[index];
101        else
102        return nullptr;
103    }
104
105    std::vector<RaceCheckPoint*> SpaceRaceManager::getAllCheckpoints()
106    {
107        return checkpoints_;
108    }
109
110    /**
111     @brief Returns the checkpoint with the given checkpoint-index (@see RaceCheckPoint::getCheckpointIndex).
112     */
113    RaceCheckPoint* SpaceRaceManager::findCheckpoint(int index) const
114    {
115        /*for (RaceCheckPoint* checkpoint : this->checkpoints_)
116        if (checkpoint->getCheckpointIndex() == index)
117        return checkpoint;
118        return nullptr;*/
119        for (RaceCheckPoint* checkpoint : this->checkpoints_){
120            if (checkpoint->getCheckpointIndex() == index)
121                return checkpoint;
122        }
123        orxout()<<"returned checkpoint @line 123 SpaceRaceManager"<<endl;
124        return nullptr;
125    }
126
127    bool SpaceRaceManager::reachedValidCheckpoint(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint, PlayerInfo* player) const
128    {
129        if (oldCheckpoint != nullptr)
130        {
131            // the player already visited an old checkpoint; see which checkpoints are possible now
132            const std::set<int>& possibleCheckpoints = oldCheckpoint->getNextCheckpoints();
133            for (int possibleCheckpoint : possibleCheckpoints)
134            if (this->findCheckpoint(possibleCheckpoint) == newCheckpoint)
135            return true;
136            return false;
137        }
138        else
139        {
140            // the player hasn't visited a checkpoint yet, so he must reach the checkpoint with index 0 (hack?)
141            return (newCheckpoint->getCheckpointIndex() == 0);
142        }
143    }
144
145    void SpaceRaceManager::checkpointReached(RaceCheckPoint* newCheckpoint, PlayerInfo* player)
146    {
147        SpaceRace* gametype = orxonox_cast<SpaceRace*>(this->getGametype());
148        assert(gametype);
149        if (!gametype)
150        return;
151
152        RaceCheckPoint* oldCheckpoint = gametype->getCheckpointReached(player); // returns the last from player reached checkpoint
153
154        if (this->reachedValidCheckpoint(oldCheckpoint, newCheckpoint, player))
155        {
156            // the player reached a valid checkpoint
157            gametype->getClock().capture();
158            float time = gametype->getClock().getSecondsPrecise();
159            if (newCheckpoint->getTimeLimit() != 0 && time > newCheckpoint->getTimeLimit())
160            {
161                // time's up - the player has lost the game
162                gametype->setTimeIsUp();
163                gametype->end();
164            }
165            else if (newCheckpoint->isLast())
166            {
167                // the last checkpoint was reached - the player has won the game
168                gametype->end();
169            }
170            else
171            {
172                // adjust the radarvisibility
173                gametype->newCheckpointReached(newCheckpoint, player);
174                if(player->isHumanPlayer())
175                    this->updateRadarVisibility(oldCheckpoint, newCheckpoint);
176            }
177        }
178
179        // newCheckpoint->resetPlayer(); loescht playerpointer TODO: check if problems occur
180    }
181
182    void SpaceRaceManager::updateRadarVisibility(RaceCheckPoint* oldCheckpoint, RaceCheckPoint* newCheckpoint) const
183    {
184        if (oldCheckpoint)
185        {
186            const std::set<int>& oldVisible = oldCheckpoint->getNextCheckpoints();
187            for (int checkpointIndex : oldVisible)
188            this->findCheckpoint(checkpointIndex)->setRadarVisibility(false);
189        }
190
191        if (newCheckpoint)
192        {
193            newCheckpoint->setRadarVisibility(false);
194
195            const std::set<int>& newVisible = newCheckpoint->getNextCheckpoints();
196            for (int checkpointIndex : newVisible)
197            this->findCheckpoint(checkpointIndex)->setRadarVisibility(true);
198        }
199    }
200}
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