/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sven Stucki * Co-authors: * ... * */ /** @file MoveToDockingTarget.h @brief Definition of the MoveToDockingTarget class. @ingroup Docking */ #include "MoveToDockingTarget.h" #include "core/XMLPort.h" #include "core/CoreIncludes.h" namespace orxonox { RegisterClass(MoveToDockingTarget); MoveToDockingTarget::MoveToDockingTarget(Context* context) : DockingAnimation(context) { RegisterObject(MoveToDockingTarget); } MoveToDockingTarget::~MoveToDockingTarget() { } bool MoveToDockingTarget::docking(PlayerInfo *player) { assert(this->parent_); DockingController *dockingController = new DockingController(this->getContext()); dockingController->setDock(this->parent_); dockingController->setPlayer(player); dockingController->takeControl(true); return true; } bool MoveToDockingTarget::release(PlayerInfo *player) { //TODO: Investigate strange things... //this->parent_->detach((WorldEntity*)player->getControllableEntity()); //TODO: Check the issue with this detach call. //I have removed the line because the detach call only caused a warning and terminated. And because I didn't find a attach call either. //Didn't find the need for the line. this->parent_->undockingAnimationFinished(player); return true; } }