/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sven Stucki * Co-authors: * ... * */ #ifndef _DockingController_H__ #define _DockingController_H__ #include "DockingPrereqs.h" #include "infos/PlayerInfo.h" #include "controllers/ArtificialController.h" #include "tools/interfaces/Tickable.h" #include "DockingController.h" namespace orxonox { class _DockingExport DockingController : public ArtificialController, public Tickable { public: DockingController(Context* context); virtual ~DockingController(); virtual void tick(float dt) override; void takeControl(bool docking); void setDock(Dock* dock) { this->dock_ = dock; } void setPlayer(PlayerInfo* player) { this->player_ = player; } protected: virtual void positionReached() override; private: bool docking_; Dock* dock_; PlayerInfo* player_; ControllableEntity* entity_; }; } #endif /* _DockingController_H__ */