/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #ifndef _AnswerID_H__ #define _AnswerID_H__ #include "DialogPrereqs.h" #include "core/XMLPort.h" #include "core/BaseObject.h" #include "core/CoreIncludes.h" #include namespace orxonox{ /** @brief container class for answerids in xml */ class _DialogExport AnswerId : public BaseObject { public: AnswerId(Context* context); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void setId(const std::string& Id); //allows to set Id, only use in xmlPort for initializing AnswerIds in lvl files const std::string& getId() const; //allows to get Id, used in xmlPort private: std::string id_; //!< id of one answer }; } #endif