/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #include "AnswerId.h" #include "core/CoreIncludes.h" namespace orxonox{ RegisterClass(AnswerId); AnswerId::AnswerId(Context* context) : BaseObject(context) { RegisterObject(AnswerId); } void AnswerId::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(AnswerId, XMLPort, xmlelement, mode); XMLPortParam(AnswerId, "Id", setId, getId, xmlelement, mode); } void AnswerId::setId(const std::string& id) { this->id_ = id; } const std::string& AnswerId::getId() const { return this->id_; } }