/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Gion-Andri Cantieni * Co-authors: * ... * */ #include "CreateStars.h" #include #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "graphics/Billboard.h" namespace orxonox { RegisterClass(CreateStars); CreateStars::CreateStars(Context* context) : BaseObject(context) { RegisterObject(CreateStars); this->material_ = "Examples/Flare"; this->alpha_ = 0.7f; this->alphaDiff_ = 0.5f; this->radiusDiff_ = 0.9f; this->colour_.r = 1; this->colour_.g = 1; this->colour_.b = 1; this->colourDiff_ = 0.1f; } CreateStars::~CreateStars() { while( billboards_.size()!=0 ) { billboards_.back()->destroy(); billboards_.pop_back(); } billboards_.clear(); } void CreateStars::createBillboards() { for(int i=0; i < numStars_; i++) { Billboard* bb = new Billboard(this->getContext()); float r = rnd(-colourDiff_,colourDiff_); float g = rnd(-colourDiff_,colourDiff_); float b = rnd(-colourDiff_,colourDiff_); orxonox::ColourValue thisColour = colour_; float alpha = alpha_+rnd(-alphaDiff_,alphaDiff_); thisColour.r=clamp((thisColour.r+r)*alpha, 0.0f, 1.0f); thisColour.g=clamp((thisColour.g+g)*alpha, 0.0f, 1.0f); thisColour.b=clamp((thisColour.b+b)*alpha, 0.0f, 1.0f); bb->setMaterial(material_); bb->setColour(thisColour); float phi; float teta; while(1) { phi = rnd(math::twoPi); teta = rnd(math::pi); float random = rnd(1); if(sin(teta)>random) break; } float radius = rnd(radiusDiff_,1)*radius_; bb->setPosition( PolarToCartesian(phi, teta, radius) ); billboards_.push_back(bb); } } Vector3 CreateStars::PolarToCartesian(float phi, float teta, float radius) { float x = radius * cos(phi) * sin(teta); float y = radius * sin(phi) * sin(teta); float z = radius * cos(teta); return Vector3(x,y,z); } void CreateStars::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(CreateStars, XMLPort, xmlelement, mode); XMLPortParam(CreateStars, "numStars", setNumStars, getNumStars, xmlelement, mode); XMLPortParam(CreateStars, "material", setMaterial, getMaterial, xmlelement, mode); XMLPortParam(CreateStars, "colour", setColour, getColour, xmlelement, mode); XMLPortParam(CreateStars, "alpha", setAlpha, getAlpha, xmlelement, mode); XMLPortParam(CreateStars, "colourDiff", setColourDiff, getColourDiff, xmlelement, mode); XMLPortParam(CreateStars, "alphaDiff", setAlphaDiff, getAlphaDiff, xmlelement, mode); XMLPortParam(CreateStars, "radiusDiff", setRadiusDiff, getRadiusDiff, xmlelement, mode); XMLPortParam(CreateStars, "radius", setRadius, getRadius, xmlelement, mode); } }