/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Viviane Yang * Co-authors: * ... * */ /** @file Asteroids2DCenterPoint.cc @brief Implementation of the Asteroids2DCenterPoint class. */ #include "Asteroids2DCenterPoint.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "Asteroids2D.h" namespace orxonox { RegisterClass(Asteroids2DCenterPoint); Asteroids2DCenterPoint::Asteroids2DCenterPoint(Context* context) : StaticEntity(context) { RegisterObject(Asteroids2DCenterPoint); this->checkGametype(); this->width_ = 1043; this->height_ = 646; } /** @brief Method to create a Asteroids2DCenterpoint through XML. Set dimension of the field with "width_, height_" */ void Asteroids2DCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Asteroids2DCenterPoint, XMLPort, xmlelement, mode); XMLPortParam(Asteroids2DCenterPoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); } void Asteroids2DCenterPoint::checkGametype() { if (this->getGametype() != nullptr && this->getGametype()->isA(Class(Asteroids2D))) { Asteroids2D* Asteroids2DGametype = orxonox_cast(this->getGametype()); Asteroids2DGametype->setCenterpoint(this); } } }