/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _OgreForwardRefs_H__ #define _OgreForwardRefs_H__ #include "UtilPrereqs.h" namespace Ogre { class Angle; class Animation; class AnimationState; class AnimationStateSet; class AnimationTrack; class Archive; class ArchiveFactory; class ArchiveManager; class AutoParamDataSource; class AxisAlignedBox; class AxisAlignedBoxSceneQuery; class Billboard; class BillboardChain; class BillboardSet; class Bone; class Camera; class Codec; class ColourValue; class ConfigDialog; template class Controller; template class ControllerFunction; class ControllerManager; template class ControllerValue; class Degree; class DynLib; class DynLibManager; class EdgeData; class EdgeListBuilder; class Entity; class ErrorDialog; class ExternalTextureSourceManager; class Factory; class Font; class FontManager; struct FrameEvent; class FrameListener; class Frustum; class GpuProgram; class GpuProgramManager; class GpuProgramUsage; class HardwareIndexBuffer; class HardwareOcclusionQuery; class HardwareVertexBuffer; class HardwarePixelBuffer; class HardwarePixelBufferSharedPtr; class HighLevelGpuProgram; class HighLevelGpuProgramManager; class HighLevelGpuProgramFactory; class IndexData; class IntersectionSceneQuery; class IntersectionSceneQueryListener; class Image; class KeyFrame; class Light; class Log; class LogManager; class ManualResourceLoader; class ManualObject; class Material; class MaterialManager; class MaterialScriptCompiler; class Math; class Matrix3; class Matrix4; class MemoryManager; class Mesh; class MeshSerializer; class MeshSerializerImpl; class MeshManager; class MovableObject; class MovablePlane; class Node; class NodeAnimationTrack; class NodeKeyFrame; class NumericAnimationTrack; class NumericKeyFrame; class Overlay; class OverlayContainer; class OverlayElement; class OverlayElementFactory; class OverlayManager; class OverlaySystem; class Particle; class ParticleAffector; class ParticleAffectorFactory; class ParticleEmitter; class ParticleEmitterFactory; class ParticleSystem; class ParticleSystemManager; class ParticleSystemRenderer; class ParticleSystemRendererFactory; class ParticleVisualData; class Pass; class PatchMesh; class PixelBox; class Plane; class PlaneBoundedVolume; class Plugin; class Pose; class ProgressiveMesh; class Profile; class Profiler; class Quaternion; class Radian; class Ray; class RaySceneQuery; class RaySceneQueryListener; class Renderable; class RenderPriorityGroup; class RenderQueue; class RenderQueueGroup; class RenderQueueInvocation; class RenderQueueInvocationSequence; class RenderQueueListener; class RenderSystem; class RenderSystemCapabilities; class RenderTarget; class RenderTargetListener; class RenderTexture; class MultiRenderTarget; class RenderWindow; class RenderOperation; class Resource; class ResourceBackgroundQueue; class ResourceGroupManager; class ResourceManager; class RibbonTrail; class Root; class SceneManager; class SceneManagerEnumerator; class SceneNode; class SceneQuery; class SceneQueryListener; class ScriptLoader; class Serializer; class ShadowCaster; class ShadowRenderable; class ShadowTextureManager; class SimpleRenderable; class SimpleSpline; class Skeleton; class SkeletonInstance; class SkeletonManager; class Sphere; class SphereSceneQuery; class StaticGeometry; class StringConverter; class StringInterface; class SubEntity; class SubMesh; class TagPoint; class Technique; class TempBlendedBufferInfo; class ExternalTextureSource; class TextureUnitState; class Texture; class TextureFont; class TextureManager; class TransformKeyFrame; class Timer; class UserDefinedObject; class Vector2; class Vector3; class Vector4; class Viewport; class VertexAnimationTrack; class VertexBufferBinding; class VertexData; class VertexDeclaration; class VertexMorphKeyFrame; class WireBoundingBox; class Compositor; class CompositorManager; class CompositorChain; class CompositorInstance; class CompositionTechnique; class CompositionPass; class CompositionTargetPass; // Originally not in OgrePrerequisites.h class BorderPanelOverlayElement; class PanelOverlayElement; class TextAreaOverlayElement; } #endif /* _OgreForwardRefs_H__ */