/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #include "CRC32.h" namespace orxonox { void calcCRCBit(uint32_t &crc32, int bit) { int hbit = (crc32 & 0x80000000) ? 1 : 0; if (hbit != bit) crc32 = (crc32 << 1) ^ UTIL_CRC32POLY; else crc32 = crc32 << 1; } uint32_t calcCRC(unsigned char *data, unsigned int dataLength) { uint32_t crc32 = 0; for(unsigned int i = 0; i < dataLength; i++) { calcCRCBit(crc32, (data[i] & 0x1) >> 0); // 1st bit calcCRCBit(crc32, (data[i] & 0x2) >> 1); // 2nd bit calcCRCBit(crc32, (data[i] & 0x3) >> 2); // 3rd bit calcCRCBit(crc32, (data[i] & 0x4) >> 3); // 4th bit calcCRCBit(crc32, (data[i] & 0x5) >> 4); // 5th bit calcCRCBit(crc32, (data[i] & 0x6) >> 5); // 6th bit calcCRCBit(crc32, (data[i] & 0x7) >> 6); // 7th bit calcCRCBit(crc32, (data[i] & 0x8) >> 7); // 8th bit } return crc32; } }