/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki) * Co-authors: * ... * */ #ifndef _DynamicLines_H__ #define _DynamicLines_H__ #include "tools/ToolsPrereqs.h" #include #include "DynamicRenderable.h" namespace Ogre { class _ToolsExport DynamicLines : public DynamicRenderable { typedef RenderOperation::OperationType OperationType; public: /// Constructor - see setOperationType() for description of argument. DynamicLines(OperationType opType = RenderOperation::OT_LINE_STRIP); virtual ~DynamicLines(); /// Add a point to the point list void addPoint(const Vector3 &p); /// Add a point to the point list void addPoint(Real x, Real y, Real z); /// Change the location of an existing point in the point list void setPoint(unsigned short index, const Vector3 &value); /// Return the location of an existing point in the point list const Vector3& getPoint(unsigned short index) const; /// Return the total number of points in the point list unsigned short getNumPoints(void) const; /// Remove all points from the point list void clear(); /// Call this to update the hardware buffer after making changes. void update(); /** @brief Set the type of operation to draw with. @param opType Can be one of - RenderOperation::OT_LINE_STRIP - RenderOperation::OT_LINE_LIST - RenderOperation::OT_POINT_LIST - RenderOperation::OT_TRIANGLE_LIST - RenderOperation::OT_TRIANGLE_STRIP - RenderOperation::OT_TRIANGLE_FAN The default is OT_LINE_STRIP. */ void setOperationType(OperationType opType); OperationType getOperationType() const; protected: /// Implementation DynamicRenderable, creates a simple vertex-only decl virtual void createVertexDeclaration() override; /// Implementation DynamicRenderable, pushes point list out to hardware memory virtual void fillHardwareBuffers() override; private: std::vector mPoints; bool mDirty; }; } #endif /* _DynamicLines_H__ */