/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ #ifndef _Server_H__ #define _Server_H__ #include "NetworkPrereqs.h" #include #include #include "util/UtilPrereqs.h" #include "core/CorePrereqs.h" #include "Host.h" #include "ServerConnection.h" #include "LANDiscoverable.h" #include "WANDiscoverable.h" namespace orxonox { /** * This class is the root class of the network module for a server. * It implements all functions necessary for a Server */ class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable, public WANDiscoverable { public: Server(); Server(int port); Server(int port, const std::string& bindAddress); ~Server(); void open(); void close(); virtual void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) override; virtual bool sendPacket( packet::Packet* packet ) override { return packet->send( static_cast(this) ); } void update(const Clock& time); virtual void printRTT() override; int getClientCount() { return this->clientIDs_.size(); } std::string getServerName() { return this->serverName_; } protected: void updateGamestate(); private: virtual bool isServer_() override { return true; } unsigned int playerID() { return 0; } virtual void addPeer(uint32_t peerID) override; virtual void removePeer(uint32_t peerID) override; virtual void processPacket(packet::Packet* packet) override; bool createClient(int clientID); void disconnectClient( uint32_t clientID ); bool sendGameStates(); bool sendObjectDeletes(); bool isValidTarget(unsigned int targetID); virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) override; virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) override; void syncClassid(unsigned int clientID); float timeSinceLastUpdate_; std::deque packetQueue_; std::vector clientIDs_; std::string serverName_; }; } #endif /* _Server_H__ */