/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * Fabian 'x3n' Landau * */ #include "NetworkFunctionIncludes.h" #include "NetworkFunctionManager.h" #include "core/module/StaticInitializationHandlerIncludes.h" #include "NetworkStaticInitializationHandler.h" namespace orxonox { RegisterStaticInitializationHandler(NetworkStaticInitializationHandler); void StaticallyInitializedNetworkFunction::load() { NetworkFunctionManager::getInstance().registerFunction(this->function_); } void StaticallyInitializedNetworkFunction::unload() { NetworkFunctionManager::getInstance().unregisterFunction(this->function_); } uint32_t getNetworkIdForPointer(const NetworkFunctionPointer& pointer) { return NetworkFunctionManager::getInstance().getFunctionByFunctionPointer(pointer)->getNetworkID(); } }