/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file @brief Implementation of Listable. */ #include "Listable.h" #include "core/CoreIncludes.h" #include "ObjectListBase.h" #include "Context.h" namespace orxonox { RegisterClass(Listable).virtualBase(); /** @brief Constructor: Allocates space in the element list. */ Listable::Listable() : Listable(Context::getRootContext()) { } /** @brief Constructor: Allocates space in the element list and assigns the context */ Listable::Listable(Context* context) { this->context_ = context; this->elements_.reserve(6); RegisterObject(Listable); } /** @brief Destructor: Removes the object from the object-lists */ Listable::~Listable() { this->unregisterObject(); } /** @brief Removes this object from the object-lists. */ void Listable::unregisterObject() { for (ObjectListBaseElement* element : this->elements_) Listable::deleteObjectListElement(element); this->elements_.clear(); } /** * @brief Changes the context. * The object is removed from the current context and added to the new one. This also applies to all object lists the object is registered in. */ void Listable::setContext(Context* context) { assert(context); std::vector copy = this->elements_; this->elements_.clear(); for (ObjectListBaseElement* element : copy) { element->changeContext(this->context_, context); Listable::deleteObjectListElement(element); } this->context_ = context; } /* static */ SmallObjectAllocator& Listable::getObjectListElementAllocator() { static SmallObjectAllocator allocator(sizeof(ObjectListElement), 1024); return allocator; } /* static */ void Listable::deleteObjectListElement(ObjectListBaseElement* element) { element->~ObjectListBaseElement(); Listable::getObjectListElementAllocator().free(element); } }