/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @defgroup Language Language @ingroup Core */ /** @file @ingroup Language @brief Declaration of the Language and the LanguageEntry class, as well as some helper functions. @anchor LanguageExample The Language class is used, to get a localisation of a string in the configured language. The string is identified by another string, the label of the entry. If the translation in the configured language isn't available, the default entry, defined in the code, is used. Usage: - Set the entry with the default string: @code Language::getInstance()->addEntry("label of the entry", "the string to translate"); @endcode - Get the localisation of the entry in the configured language: @code orxout() << Language::getInstance()->getLocalisation("name of the entry") << endl; @endcode Example: @code int age = 20; AddLanguageEntry("user_age", "Age"); orxout() << GetLocalisation("user_age") << ": " << age << endl; @endcode Resulting output: @code Age: 20 @endcode The language entry is now defined in @a translation_default.lang: @code user_age=Age @endcode We can add a translation for another language, for example @a translation_german.lang: @code user_age=Alter @endcode Now change the language in @a orxonox.ini to "german": @code language_ = "german" @endcode Now you will see the translated language entry in the resulting output of the above code: @code Alter: 20 @endcode */ #ifndef _Language_H__ #define _Language_H__ #include "CorePrereqs.h" #include #include #include #include "util/Singleton.h" namespace orxonox { // ############################### // ### LanguageEntry ### // ############################### /** @brief The LanguageEntry class stores the default- and the translated string of a given entry in the language file. This class belongs to the Language class. */ class _CoreExport LanguageEntry { public: explicit LanguageEntry(const std::string& fallbackEntry); void setLocalisation(const std::string& localisation); void setDefault(const std::string& fallbackEntry); /** @brief Returns the localised entry in the configured language. @return The translated entry */ inline const std::string& getLocalisation() { return this->localisedEntry_; } /** @brief Returns the default entry. @return The default entry */ inline const std::string& getDefault() { return this->fallbackEntry_; } /** @brief Sets the label of this entry. @param label The label */ inline void setLabel(const LanguageEntryLabel& label) { this->label_ = label; } /** @brief Returns the label of this entry. @return The label */ inline const LanguageEntryLabel& getLabel() const { return this->label_; } private: LanguageEntryLabel label_; //!< The label of the entry std::string fallbackEntry_; //!< The default entry: Used, if no translation is available or no language configured std::string localisedEntry_; //!< The localised entry in the configured language bool bLocalisationSet_; //!< True if the translation was set }; // ############################### // ### Language ### // ############################### /** @brief The Language class manges the language files and entries and stores the LanguageEntry objects in a map. @see See @ref LanguageExample "Language.h" for some examples. */ class _CoreExport Language : public Singleton { friend class Singleton; friend class CoreConfig; public: Language(); ~Language(); void addEntry(const LanguageEntryLabel& label, const std::string& entry); const std::string& getLocalisation(const LanguageEntryLabel& label, bool bError = true) const; private: // non-copyable: Language(const Language&) = delete; Language& operator=(const Language&) = delete; void readDefaultLanguageFile(); bool readTranslatedLanguageFile(const std::string& language); void writeDefaultLanguageFile() const; static std::string getFilename(const std::string& language); LanguageEntry* createEntry(const LanguageEntryLabel& label, const std::string& entry); std::string defaultLanguage_; //!< The default language std::string defaultLocalisation_; //!< The returned string, if an entry unavailable entry is requested std::map languageEntries_; //!< A map to store all LanguageEntry objects and their labels static Language* singletonPtr_s; }; /// Shortcut function for Language::addEntry inline void AddLanguageEntry(const LanguageEntryLabel& label, const std::string& fallbackString) { Language::getInstance().addEntry(label, fallbackString); } /// Shortcut function for Language::getLocalisation inline const std::string& GetLocalisation(const LanguageEntryLabel& label) { return Language::getInstance().getLocalisation(label); } /// Shortcut function for Language::getLocalisation without printing an error in case the label doesn't exist inline const std::string& GetLocalisation_noerror(const LanguageEntryLabel& label) { return Language::getInstance().getLocalisation(label, false); } } #endif /* _Language_H__ */