/* The zlib/libpng License Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "OISForceFeedback.h" #include "OISException.h" using namespace OIS; //-------------------------------------------------------------// ForceFeedback::ForceFeedback() : mSetGainSupport(false), mSetAutoCenterSupport(false) { } //-------------------------------------------------------------// void ForceFeedback::_addEffectTypes( Effect::EForce force, Effect::EType type ) { if( force <= Effect::UnknownForce || force >= Effect::_ForcesNumber || type <= Effect::Unknown || type >= Effect::_TypesNumber ) OIS_EXCEPT( E_General, "Can't add unknown effect Force/Type to the supported list" ); mSupportedEffects.insert(std::pair(force, type)); } //-------------------------------------------------------------// void ForceFeedback::_setGainSupport( bool on ) { mSetGainSupport = on; } //-------------------------------------------------------------// void ForceFeedback::_setAutoCenterSupport( bool on ) { mSetAutoCenterSupport = on; } //-------------------------------------------------------------// const ForceFeedback::SupportedEffectList& ForceFeedback::getSupportedEffects() const { return mSupportedEffects; } //-------------------------------------------------------------// bool ForceFeedback::supportsEffect(Effect::EForce force, Effect::EType type) const { const std::pair iterRange = mSupportedEffects.equal_range(force); SupportedEffectList::const_iterator iter; for (iter = iterRange.first; iter != iterRange.second; iter++) { if ((*iter).second == type) return true; } return false; }