#include "btInternalEdgeUtility.h" #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" #include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" #include "BulletCollision/CollisionShapes/btTriangleShape.h" #include "BulletCollision/CollisionDispatch/btCollisionObject.h" #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h" #include "LinearMath/btIDebugDraw.h" //#define DEBUG_INTERNAL_EDGE #ifdef DEBUG_INTERNAL_EDGE #include #endif //DEBUG_INTERNAL_EDGE #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW static btIDebugDraw* gDebugDrawer = 0; void btSetDebugDrawer(btIDebugDraw* debugDrawer) { gDebugDrawer = debugDrawer; } static void btDebugDrawLine(const btVector3& from,const btVector3& to, const btVector3& color) { if (gDebugDrawer) gDebugDrawer->drawLine(from,to,color); } #endif //BT_INTERNAL_EDGE_DEBUG_DRAW static int btGetHash(int partId, int triangleIndex) { int hash = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; return hash; } static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA,const btVector3& normalB) { const btVector3 refAxis0 = edgeA; const btVector3 refAxis1 = normalA; const btVector3 swingAxis = normalB; btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1)); return angle; } struct btConnectivityProcessor : public btTriangleCallback { int m_partIdA; int m_triangleIndexA; btVector3* m_triangleVerticesA; btTriangleInfoMap* m_triangleInfoMap; virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) { //skip self-collisions if ((m_partIdA == partId) && (m_triangleIndexA == triangleIndex)) return; //skip duplicates (disabled for now) //if ((m_partIdA <= partId) && (m_triangleIndexA <= triangleIndex)) // return; //search for shared vertices and edges int numshared = 0; int sharedVertsA[3]={-1,-1,-1}; int sharedVertsB[3]={-1,-1,-1}; ///skip degenerate triangles btScalar crossBSqr = ((triangle[1]-triangle[0]).cross(triangle[2]-triangle[0])).length2(); if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold) return; btScalar crossASqr = ((m_triangleVerticesA[1]-m_triangleVerticesA[0]).cross(m_triangleVerticesA[2]-m_triangleVerticesA[0])).length2(); ///skip degenerate triangles if (crossASqr< m_triangleInfoMap->m_equalVertexThreshold) return; #if 0 printf("triangle A[0] = (%f,%f,%f)\ntriangle A[1] = (%f,%f,%f)\ntriangle A[2] = (%f,%f,%f)\n", m_triangleVerticesA[0].getX(),m_triangleVerticesA[0].getY(),m_triangleVerticesA[0].getZ(), m_triangleVerticesA[1].getX(),m_triangleVerticesA[1].getY(),m_triangleVerticesA[1].getZ(), m_triangleVerticesA[2].getX(),m_triangleVerticesA[2].getY(),m_triangleVerticesA[2].getZ()); printf("partId=%d, triangleIndex=%d\n",partId,triangleIndex); printf("triangle B[0] = (%f,%f,%f)\ntriangle B[1] = (%f,%f,%f)\ntriangle B[2] = (%f,%f,%f)\n", triangle[0].getX(),triangle[0].getY(),triangle[0].getZ(), triangle[1].getX(),triangle[1].getY(),triangle[1].getZ(), triangle[2].getX(),triangle[2].getY(),triangle[2].getZ()); #endif for (int i=0;i<3;i++) { for (int j=0;j<3;j++) { if ( (m_triangleVerticesA[i]-triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold) { sharedVertsA[numshared] = i; sharedVertsB[numshared] = j; numshared++; ///degenerate case if(numshared >= 3) return; } } ///degenerate case if(numshared >= 3) return; } switch (numshared) { case 0: { break; } case 1: { //shared vertex break; } case 2: { //shared edge //we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct if (sharedVertsA[0] == 0 && sharedVertsA[1] == 2) { sharedVertsA[0] = 2; sharedVertsA[1] = 0; int tmp = sharedVertsB[1]; sharedVertsB[1] = sharedVertsB[0]; sharedVertsB[0] = tmp; } int hash = btGetHash(m_partIdA,m_triangleIndexA); btTriangleInfo* info = m_triangleInfoMap->find(hash); if (!info) { btTriangleInfo tmp; m_triangleInfoMap->insert(hash,tmp); info = m_triangleInfoMap->find(hash); } int sumvertsA = sharedVertsA[0]+sharedVertsA[1]; int otherIndexA = 3-sumvertsA; btVector3 edge(m_triangleVerticesA[sharedVertsA[1]]-m_triangleVerticesA[sharedVertsA[0]]); btTriangleShape tA(m_triangleVerticesA[0],m_triangleVerticesA[1],m_triangleVerticesA[2]); int otherIndexB = 3-(sharedVertsB[0]+sharedVertsB[1]); btTriangleShape tB(triangle[sharedVertsB[1]],triangle[sharedVertsB[0]],triangle[otherIndexB]); //btTriangleShape tB(triangle[0],triangle[1],triangle[2]); btVector3 normalA; btVector3 normalB; tA.calcNormal(normalA); tB.calcNormal(normalB); edge.normalize(); btVector3 edgeCrossA = edge.cross(normalA).normalize(); { btVector3 tmp = m_triangleVerticesA[otherIndexA]-m_triangleVerticesA[sharedVertsA[0]]; if (edgeCrossA.dot(tmp) < 0) { edgeCrossA*=-1; } } btVector3 edgeCrossB = edge.cross(normalB).normalize(); { btVector3 tmp = triangle[otherIndexB]-triangle[sharedVertsB[0]]; if (edgeCrossB.dot(tmp) < 0) { edgeCrossB*=-1; } } btScalar angle2 = 0; btScalar ang4 = 0.f; btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB); btScalar len2 = calculatedEdge.length2(); btScalar correctedAngle(0); btVector3 calculatedNormalB = normalA; bool isConvex = false; if (len2m_planarEpsilon) { angle2 = 0.f; ang4 = 0.f; } else { calculatedEdge.normalize(); btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA); calculatedNormalA.normalize(); angle2 = btGetAngle(calculatedNormalA,edgeCrossA,edgeCrossB); ang4 = SIMD_PI-angle2; btScalar dotA = normalA.dot(edgeCrossB); ///@todo: check if we need some epsilon, due to floating point imprecision isConvex = (dotA<0.); correctedAngle = isConvex ? ang4 : -ang4; btQuaternion orn2(calculatedEdge,-correctedAngle); calculatedNormalB = btMatrix3x3(orn2)*normalA; } //alternatively use //btVector3 calculatedNormalB2 = quatRotate(orn,normalA); switch (sumvertsA) { case 1: { btVector3 edge = m_triangleVerticesA[0]-m_triangleVerticesA[1]; btQuaternion orn(edge,-correctedAngle); btVector3 computedNormalB = quatRotate(orn,normalA); btScalar bla = computedNormalB.dot(normalB); if (bla<0) { computedNormalB*=-1; info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB; } #ifdef DEBUG_INTERNAL_EDGE if ((computedNormalB-normalB).length()>0.0001) { printf("warning: normals not identical\n"); } #endif//DEBUG_INTERNAL_EDGE info->m_edgeV0V1Angle = -correctedAngle; if (isConvex) info->m_flags |= TRI_INFO_V0V1_CONVEX; break; } case 2: { btVector3 edge = m_triangleVerticesA[2]-m_triangleVerticesA[0]; btQuaternion orn(edge,-correctedAngle); btVector3 computedNormalB = quatRotate(orn,normalA); if (computedNormalB.dot(normalB)<0) { computedNormalB*=-1; info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB; } #ifdef DEBUG_INTERNAL_EDGE if ((computedNormalB-normalB).length()>0.0001) { printf("warning: normals not identical\n"); } #endif //DEBUG_INTERNAL_EDGE info->m_edgeV2V0Angle = -correctedAngle; if (isConvex) info->m_flags |= TRI_INFO_V2V0_CONVEX; break; } case 3: { btVector3 edge = m_triangleVerticesA[1]-m_triangleVerticesA[2]; btQuaternion orn(edge,-correctedAngle); btVector3 computedNormalB = quatRotate(orn,normalA); if (computedNormalB.dot(normalB)<0) { info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB; computedNormalB*=-1; } #ifdef DEBUG_INTERNAL_EDGE if ((computedNormalB-normalB).length()>0.0001) { printf("warning: normals not identical\n"); } #endif //DEBUG_INTERNAL_EDGE info->m_edgeV1V2Angle = -correctedAngle; if (isConvex) info->m_flags |= TRI_INFO_V1V2_CONVEX; break; } } break; } default: { // printf("warning: duplicate triangle\n"); } } } }; ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap) { //the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there! if (trimeshShape->getTriangleInfoMap()) return; trimeshShape->setTriangleInfoMap(triangleInfoMap); btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface(); const btVector3& meshScaling = meshInterface->getScaling(); for (int partId = 0; partId< meshInterface->getNumSubParts();partId++) { const unsigned char *vertexbase = 0; int numverts = 0; PHY_ScalarType type = PHY_INTEGER; int stride = 0; const unsigned char *indexbase = 0; int indexstride = 0; int numfaces = 0; PHY_ScalarType indicestype = PHY_INTEGER; //PHY_ScalarType indexType=0; btVector3 triangleVerts[3]; meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId); btVector3 aabbMin,aabbMax; for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++) { unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride); for (int j=2;j>=0;j--) { int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; if (type == PHY_FLOAT) { float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); triangleVerts[j] = btVector3( graphicsbase[0]*meshScaling.getX(), graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ()); } else { double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ())); } } aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); aabbMin.setMin(triangleVerts[0]); aabbMax.setMax(triangleVerts[0]); aabbMin.setMin(triangleVerts[1]); aabbMax.setMax(triangleVerts[1]); aabbMin.setMin(triangleVerts[2]); aabbMax.setMax(triangleVerts[2]); btConnectivityProcessor connectivityProcessor; connectivityProcessor.m_partIdA = partId; connectivityProcessor.m_triangleIndexA = triangleIndex; connectivityProcessor.m_triangleVerticesA = &triangleVerts[0]; connectivityProcessor.m_triangleInfoMap = triangleInfoMap; trimeshShape->processAllTriangles(&connectivityProcessor,aabbMin,aabbMax); } } } // Given a point and a line segment (defined by two points), compute the closest point // in the line. Cap the point at the endpoints of the line segment. void btNearestPointInLineSegment(const btVector3 &point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint) { btVector3 lineDelta = line1 - line0; // Handle degenerate lines if ( lineDelta.fuzzyZero()) { nearestPoint = line0; } else { btScalar delta = (point-line0).dot(lineDelta) / (lineDelta).dot(lineDelta); // Clamp the point to conform to the segment's endpoints if ( delta < 0 ) delta = 0; else if ( delta > 1 ) delta = 1; nearestPoint = line0 + lineDelta*delta; } } bool btClampNormal(const btVector3& edge,const btVector3& tri_normal_org,const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 & clampedLocalNormal) { btVector3 tri_normal = tri_normal_org; //we only have a local triangle normal, not a local contact normal -> only normal in world space... //either compute the current angle all in local space, or all in world space btVector3 edgeCross = edge.cross(tri_normal).normalize(); btScalar curAngle = btGetAngle(edgeCross,tri_normal,localContactNormalOnB); if (correctedEdgeAngle<0) { if (curAngle < correctedEdgeAngle) { btScalar diffAngle = correctedEdgeAngle-curAngle; btQuaternion rotation(edge,diffAngle ); clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB; return true; } } if (correctedEdgeAngle>=0) { if (curAngle > correctedEdgeAngle) { btScalar diffAngle = correctedEdgeAngle-curAngle; btQuaternion rotation(edge,diffAngle ); clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB; return true; } } return false; } /// Changes a btManifoldPoint collision normal to the normal from the mesh. void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* colObj0,const btCollisionObject* colObj1, int partId0, int index0, int normalAdjustFlags) { //btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE); if (colObj0->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE) return; btBvhTriangleMeshShape* trimesh = 0; if( colObj0->getRootCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE ) trimesh = ((btScaledBvhTriangleMeshShape*)colObj0->getRootCollisionShape())->getChildShape(); else trimesh = (btBvhTriangleMeshShape*)colObj0->getRootCollisionShape(); btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap(); if (!triangleInfoMapPtr) return; int hash = btGetHash(partId0,index0); btTriangleInfo* info = triangleInfoMapPtr->find(hash); if (!info) return; btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f; const btTriangleShape* tri_shape = static_cast(colObj0->getCollisionShape()); btVector3 v0,v1,v2; tri_shape->getVertex(0,v0); tri_shape->getVertex(1,v1); tri_shape->getVertex(2,v2); btVector3 center = (v0+v1+v2)*btScalar(1./3.); btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0); btVector3 tri_normal; tri_shape->calcNormal(tri_normal); //btScalar dot = tri_normal.dot(cp.m_normalWorldOnB); btVector3 nearest; btNearestPointInLineSegment(cp.m_localPointB,v0,v1,nearest); btVector3 contact = cp.m_localPointB; #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW const btTransform& tr = colObj0->getWorldTransform(); btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,red); #endif //BT_INTERNAL_EDGE_DEBUG_DRAW bool isNearEdge = false; int numConcaveEdgeHits = 0; int numConvexEdgeHits = 0; btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB; localContactNormalOnB.normalize();//is this necessary? // Get closest edge int bestedge=-1; float disttobestedge=BT_LARGE_FLOAT; // // Edge 0 -> 1 if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold) { btVector3 nearest; btNearestPointInLineSegment( cp.m_localPointB, v0, v1, nearest ); float len=(contact-nearest).length(); // if( len < disttobestedge ) { bestedge=0; disttobestedge=len; } } // Edge 1 -> 2 if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold) { btVector3 nearest; btNearestPointInLineSegment( cp.m_localPointB, v1, v2, nearest ); float len=(contact-nearest).length(); // if( len < disttobestedge ) { bestedge=1; disttobestedge=len; } } // Edge 2 -> 0 if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold) { btVector3 nearest; btNearestPointInLineSegment( cp.m_localPointB, v2, v0, nearest ); float len=(contact-nearest).length(); // if( len < disttobestedge ) { bestedge=2; disttobestedge=len; } } #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btVector3 upfix=tri_normal * btVector3(0.1f,0.1f,0.1f); btDebugDrawLine(tr * v0 + upfix, tr * v1 + upfix, red ); #endif if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold) { #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black); #endif btScalar len = (contact-nearest).length(); if(lenm_edgeDistanceThreshold) if( bestedge==0 ) { btVector3 edge(v0-v1); isNearEdge = true; if (info->m_edgeV0V1Angle==btScalar(0)) { numConcaveEdgeHits++; } else { bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX); btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1); #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white); #endif //BT_INTERNAL_EDGE_DEBUG_DRAW btVector3 nA = swapFactor * tri_normal; btQuaternion orn(edge,info->m_edgeV0V1Angle); btVector3 computedNormalB = quatRotate(orn,tri_normal); if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB) computedNormalB*=-1; btVector3 nB = swapFactor*computedNormalB; btScalar NdotA = localContactNormalOnB.dot(nA); btScalar NdotB = localContactNormalOnB.dot(nB); bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotBm_convexEpsilon); #ifdef DEBUG_INTERNAL_EDGE { btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red); } #endif //DEBUG_INTERNAL_EDGE if (backFacingNormal) { numConcaveEdgeHits++; } else { numConvexEdgeHits++; btVector3 clampedLocalNormal; bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV0V1Angle,clampedLocalNormal); if (isClamped) { if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0)) { btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB); cp.m_normalWorldOnB = newNormal; // Reproject collision point along normal. (what about cp.m_distance1?) cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1; cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB); } } } } } } btNearestPointInLineSegment(contact,v1,v2,nearest); #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,green); #endif //BT_INTERNAL_EDGE_DEBUG_DRAW #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btDebugDrawLine(tr * v1 + upfix, tr * v2 + upfix , green ); #endif if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold) { #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black); #endif //BT_INTERNAL_EDGE_DEBUG_DRAW btScalar len = (contact-nearest).length(); if(lenm_edgeDistanceThreshold) if( bestedge==1 ) { isNearEdge = true; #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white); #endif //BT_INTERNAL_EDGE_DEBUG_DRAW btVector3 edge(v1-v2); isNearEdge = true; if (info->m_edgeV1V2Angle == btScalar(0)) { numConcaveEdgeHits++; } else { bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX)!=0; btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1); #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white); #endif //BT_INTERNAL_EDGE_DEBUG_DRAW btVector3 nA = swapFactor * tri_normal; btQuaternion orn(edge,info->m_edgeV1V2Angle); btVector3 computedNormalB = quatRotate(orn,tri_normal); if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB) computedNormalB*=-1; btVector3 nB = swapFactor*computedNormalB; #ifdef DEBUG_INTERNAL_EDGE { btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red); } #endif //DEBUG_INTERNAL_EDGE btScalar NdotA = localContactNormalOnB.dot(nA); btScalar NdotB = localContactNormalOnB.dot(nB); bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotBm_convexEpsilon); if (backFacingNormal) { numConcaveEdgeHits++; } else { numConvexEdgeHits++; btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB; btVector3 clampedLocalNormal; bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV1V2Angle,clampedLocalNormal); if (isClamped) { if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0)) { btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB); cp.m_normalWorldOnB = newNormal; // Reproject collision point along normal. cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1; cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB); } } } } } } btNearestPointInLineSegment(contact,v2,v0,nearest); #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,blue); #endif //BT_INTERNAL_EDGE_DEBUG_DRAW #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btDebugDrawLine(tr * v2 + upfix, tr * v0 + upfix , blue ); #endif if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold) { #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black); #endif //BT_INTERNAL_EDGE_DEBUG_DRAW btScalar len = (contact-nearest).length(); if(lenm_edgeDistanceThreshold) if( bestedge==2 ) { isNearEdge = true; #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white); #endif //BT_INTERNAL_EDGE_DEBUG_DRAW btVector3 edge(v2-v0); if (info->m_edgeV2V0Angle==btScalar(0)) { numConcaveEdgeHits++; } else { bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX)!=0; btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1); #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white); #endif //BT_INTERNAL_EDGE_DEBUG_DRAW btVector3 nA = swapFactor * tri_normal; btQuaternion orn(edge,info->m_edgeV2V0Angle); btVector3 computedNormalB = quatRotate(orn,tri_normal); if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB) computedNormalB*=-1; btVector3 nB = swapFactor*computedNormalB; #ifdef DEBUG_INTERNAL_EDGE { btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red); } #endif //DEBUG_INTERNAL_EDGE btScalar NdotA = localContactNormalOnB.dot(nA); btScalar NdotB = localContactNormalOnB.dot(nB); bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotBm_convexEpsilon); if (backFacingNormal) { numConcaveEdgeHits++; } else { numConvexEdgeHits++; // printf("hitting convex edge\n"); btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB; btVector3 clampedLocalNormal; bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB,info->m_edgeV2V0Angle,clampedLocalNormal); if (isClamped) { if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0)) { btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB); cp.m_normalWorldOnB = newNormal; // Reproject collision point along normal. cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1; cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB); } } } } } } #ifdef DEBUG_INTERNAL_EDGE { btVector3 color(0,1,1); btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+cp.m_normalWorldOnB*10,color); } #endif //DEBUG_INTERNAL_EDGE if (isNearEdge) { if (numConcaveEdgeHits>0) { if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED)!=0) { //fix tri_normal so it pointing the same direction as the current local contact normal if (tri_normal.dot(localContactNormalOnB) < 0) { tri_normal *= -1; } cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis()*tri_normal; } else { btVector3 newNormal = tri_normal *frontFacing; //if the tri_normal is pointing opposite direction as the current local contact normal, skip it btScalar d = newNormal.dot(localContactNormalOnB) ; if (d< 0) { return; } //modify the normal to be the triangle normal (or backfacing normal) cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis() *newNormal; } // Reproject collision point along normal. cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1; cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB); } } }