rotate_factor = 0 station_loc = 200 station_speed = 0 function spawn_station(obj) orxPrint("Spawning station") setPosition("Station", 500, 0, 0) setOrientation("Station", 0, -1, 0, 0) end function rotate_faster(obj1, obj2, health, shield) orxPrint("Rotating station faster") rotate_factor = rotate_factor + 0.02 setAngularVelocity("Station", rotate_factor, 0, 0) end function kill_player() orxPrint("Killing player") killPawn("Player") end function kill_player_after_timeout(pawn) orxPrint("Killing player after 5s") registerAfterTimeout(kill_player, 5) end function next_station_loc(obj1, obj2) orxPrint("Moving station") station_loc = station_loc + 500 setPosition("Station", station_loc, 0, 0) station_speed = station_speed + 5 setVelocity("Station", -station_speed, 0, 0) registerAtNearObject(next_station_loc, "Player", "Station", 200) end orxPrint("Script started! OMG ROFL LOL WTF") mytestfunction(3.0, 4.0) registerAtAreaLeave(spawn_station, "Player", -300, -100, -100, 200, 200, 200) registerAtPawnHit(rotate_faster, "Station") registerAtPawnKilled(kill_player_after_timeout, "Station") registerAtNearObject(next_station_loc, "Player", "Station", 200) setAngularVelocity("Station", 0, 0, 0)