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source: code/branches/SuperOrxoBros_FS17/src/modules/superorxobros/SOBQBlock.cc @ 11400

Last change on this file since 11400 was 11400, checked in by jkindle, 3 years ago

Added jetpack, rotation of player, Questionmark-blocks and Hitlistener for the QBlocks. Made description for David in XML file for usage of hittable blocks

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SOBQBlock.cc
31    @brief If this QBlock is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure starts flying fast until the fuel is reduced to zero.
32*/
33
34#include "SOBQBlock.h"
35
36#include "core/CoreIncludes.h"
37
38namespace orxonox
39{
40    RegisterClass(SOBQBlock);
41
42    SOBQBlock::SOBQBlock(Context* context) : SOBItem(context)
43    {
44        RegisterObject(SOBQBlock);
45        used_ = false;
46   
47        // setPosition(Vector3(0,0,0));
48        // setVelocity(Vector3(0,0,0));
49        // setAcceleration(Vector3(0,0,0));
50        // setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
51    }
52
53    SOBQBlock::~SOBQBlock()
54    {
55
56    }
57
58   
59    bool SOBQBlock::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) {
60
61        float v_z = otherObject->getVelocity().z;
62        if (!used_ && v_z > 50.0) {
63            used_ = true;
64        orxout() << "WDestrozed the block" << v_z << endl;
65
66          for (WorldEntity* object : this->getAttachedObjects())
67            {
68               
69                   
70                object->setVisible(!object->isVisible());   
71            }
72
73
74
75        }
76        return true;
77    }
78
79
80}
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