[11400] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file SOBQBlock.cc |
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| 31 | @brief If this QBlock is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure starts flying fast until the fuel is reduced to zero. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "SOBQBlock.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | RegisterClass(SOBQBlock); |
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| 41 | |
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| 42 | SOBQBlock::SOBQBlock(Context* context) : SOBItem(context) |
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| 43 | { |
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| 44 | RegisterObject(SOBQBlock); |
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| 45 | used_ = false; |
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| 46 | |
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| 47 | // setPosition(Vector3(0,0,0)); |
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| 48 | // setVelocity(Vector3(0,0,0)); |
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| 49 | // setAcceleration(Vector3(0,0,0)); |
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| 50 | // setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
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| 51 | } |
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| 52 | |
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| 53 | SOBQBlock::~SOBQBlock() |
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| 54 | { |
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| 55 | |
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| 56 | } |
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| 57 | |
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| 58 | |
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| 59 | bool SOBQBlock::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { |
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| 60 | |
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| 61 | float v_z = otherObject->getVelocity().z; |
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| 62 | if (!used_ && v_z > 50.0) { |
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| 63 | used_ = true; |
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| 64 | orxout() << "WDestrozed the block" << v_z << endl; |
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| 65 | |
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| 66 | for (WorldEntity* object : this->getAttachedObjects()) |
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| 67 | { |
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| 68 | |
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| 69 | |
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| 70 | object->setVisible(!object->isVisible()); |
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| 71 | } |
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| 72 | |
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| 73 | |
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| 74 | |
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| 75 | } |
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| 76 | return true; |
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| 77 | } |
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| 78 | |
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| 79 | |
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| 80 | } |
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