/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file SOBMushroom.cc @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies. */ #include "SOBMushroom.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "SOBFigure.h" #include "util/Output.h" namespace orxonox { RegisterClass(SOBMushroom); SOBMushroom::SOBMushroom(Context* context) : MovableEntity(context) { RegisterObject(SOBMushroom); attachedToFigure_ = false; setAngularFactor(0.0); figure_ = nullptr; this->enableCollisionCallback(); gravityAcceleration_ = 350.0; speed_ = 0.0; } void SOBMushroom::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(SOBMushroom, XMLPort, xmlelement, mode); XMLPortParam(SOBMushroom, "speed", setSpeed, getSpeed, xmlelement, mode); } bool SOBMushroom::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { //orxout() << "Watshc bum baem" << endl; return true; } void SOBMushroom::setFigure(SOBFigure* newFigure) { figure_ = newFigure; } void SOBMushroom::touchFigure() { } void SOBMushroom::tick(float dt) { SUPER(SOBMushroom, tick, dt); Vector3 velocity = getVelocity(); velocity.z -= gravityAcceleration_*dt; velocity.x = speed_; setVelocity(velocity); } }