/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file SOBItem.cc @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies. */ #include "SOBItem.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "SOBFigure.h" #include "util/Output.h" namespace orxonox { RegisterClass(SOBItem); SOBItem::SOBItem(Context* context) : StaticEntity(context) { RegisterObject(SOBItem); attachedToFigure_ = false; figure_ = nullptr; this->enableCollisionCallback(); } void SOBItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(SOBItem, XMLPort, xmlelement, mode); } bool SOBItem::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { //orxout() << "Watshc bum baem" << endl; return true; } void SOBItem::setFigure(SOBFigure* newFigure) { figure_ = newFigure; } void SOBItem::touchFigure() { } }