1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file SOBFigure.cc |
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31 | @brief This class represents your figure when you play the minigame. Here the movement of the figure, activating items, ... are handled. |
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32 | */ |
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33 | |
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34 | #include "SOBFigure.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "graphics/Model.h" |
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39 | #include "graphics/Camera.h" |
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40 | #include "graphics/ParticleSpawner.h" |
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41 | |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | RegisterClass(SOBFigure); |
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46 | |
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47 | SOBFigure::SOBFigure(Context* context) : ControllableEntity(context) |
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48 | { |
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49 | RegisterObject(SOBFigure); |
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50 | |
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51 | // initialize variables |
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52 | |
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53 | moveUpPressed_ = false; |
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54 | moveDownPressed_ = false; |
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55 | moveLeftPressed_ = false; |
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56 | moveDownPressed_ = false; |
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57 | firePressed_ = false; |
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58 | timeSinceLastFire_ = 0.0; |
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59 | lastSpeed_z = 0.0; |
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60 | isColliding_ = true; |
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61 | particlespawner_ = NULL; |
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62 | |
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63 | gravityAcceleration_ = 350.0; |
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64 | pitch_ = 0.0; |
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65 | |
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66 | dead_ = false; |
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67 | setAngularFactor(0.0); |
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68 | this->enableCollisionCallback(); |
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69 | } |
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70 | |
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71 | |
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72 | |
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73 | bool SOBFigure::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { |
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74 | |
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75 | isColliding_ = true; |
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76 | |
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77 | |
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78 | return true; |
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79 | } |
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80 | |
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81 | |
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82 | |
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83 | void SOBFigure::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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84 | { |
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85 | SUPER(SOBFigure, XMLPort, xmlelement, mode); |
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86 | |
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87 | } |
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88 | |
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89 | |
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90 | |
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91 | void SOBFigure::tick(float dt) |
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92 | { |
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93 | SUPER(SOBFigure, tick, dt); |
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94 | |
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95 | if (particlespawner_ == NULL) { |
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96 | for (WorldEntity* object : this->getAttachedObjects()) |
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97 | { |
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98 | if (object->isA(Class(ParticleSpawner))) |
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99 | particlespawner_ = object; |
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100 | |
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101 | } |
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102 | |
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103 | } |
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104 | |
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105 | |
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106 | |
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107 | |
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108 | |
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109 | if (firePressed_ == false) { |
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110 | gravityAcceleration_ = 350.0; |
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111 | |
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112 | } |
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113 | |
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114 | if (hasLocalController()) |
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115 | { |
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116 | Vector3 velocity = getVelocity(); |
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117 | Vector3 position = getPosition(); |
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118 | |
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119 | if (dead_) { |
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120 | velocity.x = 0; |
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121 | velocity.z = 0; |
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122 | setVelocity(velocity); |
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123 | return; |
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124 | } |
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125 | |
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126 | |
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127 | int maxvelocity_x = 100; |
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128 | int speedAddedPerTick = 5; |
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129 | int camMaxOffset = 25; |
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130 | |
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131 | timeSinceLastFire_ += dt; |
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132 | lastSpeed_z = velocity.z; |
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133 | |
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134 | |
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135 | |
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136 | //Handle the rocket fire from the jetpack |
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137 | if (velocity.z > 40) |
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138 | particlespawner_->setVisible(true); |
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139 | else |
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140 | particlespawner_->setVisible(false); |
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141 | |
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142 | //If player hits space and does not move in z-dir |
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143 | if (firePressed_ && isColliding_ && std::abs(velocity.z) < 0.1 && std::abs(lastSpeed_z) < 0.1) { |
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144 | gravityAcceleration_ = 100.0; |
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145 | velocity.z = 110; //150 |
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146 | } |
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147 | |
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148 | // rotate(1,getOrientation()* WorldEntity::FRONT) |
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149 | |
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150 | |
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151 | //Left-right movement with acceleration |
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152 | float rot = getOrientation().getRoll().valueDegrees(); |
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153 | if (moveRightPressed_) { |
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154 | if (rot < 0.0) |
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155 | setOrientation(Vector3::UNIT_Z, getOrientation().getRoll() + dt*Radian(6)); |
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156 | |
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157 | if (std::abs(velocity.x) < maxvelocity_x) { |
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158 | velocity.x += speedAddedPerTick; |
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159 | |
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160 | |
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161 | |
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162 | |
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163 | |
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164 | // if (pitch_ > 0.0) { |
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165 | // pitch -= turn_fac*dt); |
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166 | // } |
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167 | } |
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168 | } else if (moveLeftPressed_) { |
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169 | if (rot >= 0.0) |
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170 | setOrientation(Vector3::UNIT_Z, getOrientation().getRoll() + dt*Radian(6)); |
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171 | |
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172 | if (std::abs(velocity.x) < maxvelocity_x) { |
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173 | velocity.x -= speedAddedPerTick; |
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174 | } |
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175 | } else { |
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176 | velocity.x /= 1.1; |
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177 | } |
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178 | |
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179 | |
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180 | velocity.z -= gravityAcceleration_*dt; |
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181 | setVelocity(velocity); |
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182 | |
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183 | |
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184 | //Camera operation |
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185 | Camera* cam = getCamera(); |
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186 | Vector3 campos = cam->getPosition(); |
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187 | |
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188 | if (campos.x + camMaxOffset < position.x) { |
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189 | campos.x = position.x - camMaxOffset; |
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190 | cam->setPosition(campos); |
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191 | } |
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192 | if (campos.x - camMaxOffset > position.x) { |
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193 | campos.x = position.x + camMaxOffset; |
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194 | cam->setPosition(campos); |
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195 | } |
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196 | |
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197 | |
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198 | |
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199 | |
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200 | } |
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201 | |
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202 | // Move through the left and right screen boundaries |
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203 | |
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204 | //setPosition(position); |
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205 | |
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206 | // Reset key variables |
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207 | moveUpPressed_ = false; |
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208 | moveDownPressed_ = false; |
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209 | moveLeftPressed_ = false; |
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210 | moveRightPressed_ = false; |
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211 | moveDownPressed_ = false; |
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212 | isColliding_ = false; |
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213 | |
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214 | } |
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215 | |
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216 | |
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217 | |
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218 | |
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219 | |
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220 | |
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221 | void SOBFigure::moveFrontBack(const Vector2& value) |
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222 | { |
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223 | if (value.x > 0) |
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224 | { |
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225 | moveUpPressed_ = true; |
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226 | moveDownPressed_ = false; |
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227 | } |
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228 | else |
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229 | { |
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230 | moveUpPressed_ = false; |
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231 | moveDownPressed_ = true; |
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232 | } |
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233 | } |
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234 | |
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235 | void SOBFigure::moveRightLeft(const Vector2& value) |
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236 | { |
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237 | if (value.x > 0) |
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238 | { |
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239 | moveLeftPressed_ = false; |
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240 | moveRightPressed_ = true; |
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241 | } |
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242 | else |
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243 | { |
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244 | moveLeftPressed_ = true; |
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245 | moveRightPressed_ = false; |
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246 | } |
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247 | } |
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248 | |
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249 | |
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250 | |
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251 | |
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252 | |
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253 | void SOBFigure::boost(bool boost) |
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254 | { |
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255 | firePressed_ = boost; |
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256 | } |
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257 | } |
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