| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file SOBFigure.cc |
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| 31 | @brief This class represents your figure when you play the minigame. Here the movement of the figure, activating items, ... are handled. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "SOBFigure.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "graphics/Model.h" |
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| 39 | |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | RegisterClass(SOBFigure); |
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| 44 | |
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| 45 | SOBFigure::SOBFigure(Context* context) : ControllableEntity(context) |
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| 46 | { |
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| 47 | RegisterObject(SOBFigure); |
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| 48 | |
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| 49 | // initialize variables |
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| 50 | |
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| 51 | moveUpPressed_ = false; |
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| 52 | moveDownPressed_ = false; |
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| 53 | moveLeftPressed_ = false; |
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| 54 | moveDownPressed_ = false; |
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| 55 | firePressed_ = false; |
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| 56 | timeSinceLastFire_ = 0.0; |
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| 57 | |
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| 58 | gravityAcceleration_ = 250.0;//8.0 |
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| 59 | |
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| 60 | dead_ = false; |
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| 61 | setAngularFactor(0.0); |
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| 62 | } |
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| 63 | |
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| 64 | void SOBFigure::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 65 | { |
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| 66 | SUPER(SOBFigure, XMLPort, xmlelement, mode); |
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| 67 | |
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| 68 | } |
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| 69 | |
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| 70 | void SOBFigure::tick(float dt) |
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| 71 | { |
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| 72 | SUPER(SOBFigure, tick, dt); |
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| 73 | |
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| 74 | if (hasLocalController()) |
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| 75 | { |
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| 76 | timeSinceLastFire_ += dt; |
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| 77 | |
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| 78 | // Move up/down |
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| 79 | Vector3 velocity = getVelocity(); |
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| 80 | |
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| 81 | |
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| 82 | |
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| 83 | |
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| 84 | |
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| 85 | |
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| 86 | |
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| 87 | |
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| 88 | // Move left/right |
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| 89 | if (dead_ == false) |
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| 90 | { |
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| 91 | |
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| 92 | if (firePressed_ && std::abs(velocity.z) < 0.1) { |
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| 93 | velocity.z = 200; |
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| 94 | } else { |
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| 95 | |
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| 96 | } |
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| 97 | |
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| 98 | |
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| 99 | |
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| 100 | |
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| 101 | if (moveRightPressed_) |
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| 102 | velocity.x = 75; |
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| 103 | else if (moveLeftPressed_) |
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| 104 | velocity.x = -75; |
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| 105 | else |
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| 106 | velocity.x = 0; |
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| 107 | } |
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| 108 | else |
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| 109 | { |
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| 110 | velocity.x = 0.0; |
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| 111 | } |
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| 112 | velocity.z -= gravityAcceleration_*dt; |
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| 113 | |
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| 114 | |
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| 115 | |
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| 116 | setVelocity(velocity); |
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| 117 | |
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| 118 | |
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| 119 | |
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| 120 | } |
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| 121 | |
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| 122 | // Move through the left and right screen boundaries |
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| 123 | |
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| 124 | //setPosition(position); |
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| 125 | |
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| 126 | // Reset key variables |
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| 127 | moveUpPressed_ = false; |
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| 128 | moveDownPressed_ = false; |
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| 129 | moveLeftPressed_ = false; |
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| 130 | moveRightPressed_ = false; |
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| 131 | moveDownPressed_ = false; |
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| 132 | firePressed_ = false; |
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| 133 | |
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| 134 | } |
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| 135 | |
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| 136 | |
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| 137 | |
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| 138 | |
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| 139 | |
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| 140 | /* void SOBFigure::CollisionWithEnemy(SOBEnemy* enemy) |
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| 141 | { |
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| 142 | if (rocketActive_ == nullptr && propellerActive_ == nullptr && shieldActive_ == nullptr) |
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| 143 | { |
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| 144 | dead_ = true; |
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| 145 | } |
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| 146 | }*/ |
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| 147 | |
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| 148 | |
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| 149 | |
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| 150 | |
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| 151 | |
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| 152 | |
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| 153 | void SOBFigure::moveFrontBack(const Vector2& value) |
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| 154 | { |
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| 155 | if (value.x > 0) |
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| 156 | { |
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| 157 | moveUpPressed_ = true; |
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| 158 | moveDownPressed_ = false; |
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| 159 | } |
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| 160 | else |
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| 161 | { |
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| 162 | moveUpPressed_ = false; |
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| 163 | moveDownPressed_ = true; |
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| 164 | } |
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| 165 | } |
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| 166 | |
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| 167 | void SOBFigure::moveRightLeft(const Vector2& value) |
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| 168 | { |
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| 169 | if (value.x > 0) |
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| 170 | { |
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| 171 | moveLeftPressed_ = false; |
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| 172 | moveRightPressed_ = true; |
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| 173 | } |
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| 174 | else |
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| 175 | { |
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| 176 | moveLeftPressed_ = true; |
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| 177 | moveRightPressed_ = false; |
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| 178 | } |
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| 179 | } |
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| 180 | |
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| 181 | |
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| 182 | |
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| 183 | |
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| 184 | |
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| 185 | void SOBFigure::boost(bool boost) |
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| 186 | { |
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| 187 | firePressed_ = true; |
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| 188 | } |
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| 189 | } |
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