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source: code/branches/SuperOrxoBros_FS17/src/modules/superorxobros/SOBFigure.cc @ 11379

Last change on this file since 11379 was 11379, checked in by jkindle, 3 years ago

added some structire. Next to do, fix Centerpoint and error when compiling

File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SOBFigure.cc
31    @brief This class represents your figure when you play the minigame. Here the movement of the figure, activating items, ... are handled.
32*/
33
34#include "SOBFigure.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "graphics/Model.h"
39
40
41namespace orxonox
42{
43    RegisterClass(SOBFigure);
44
45    SOBFigure::SOBFigure(Context* context) : ControllableEntity(context)
46    {
47        RegisterObject(SOBFigure);
48
49        // initialize variables
50     
51        moveUpPressed_ = false;
52        moveDownPressed_ = false;
53        moveLeftPressed_ = false;
54        moveDownPressed_ = false;
55        firePressed_ = false;
56        timeSinceLastFire_ = 0.0;
57 
58        gravityAcceleration_ = 8.0;
59       
60        dead_ = false;
61    }
62
63    void SOBFigure::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(SOBFigure, XMLPort, xmlelement, mode);
66 
67    }
68
69    void SOBFigure::tick(float dt)
70    {
71        SUPER(SOBFigure, tick, dt);
72
73        if (hasLocalController())
74        {
75            timeSinceLastFire_ += dt;
76
77            // Move up/down
78            Vector3 velocity = getVelocity();
79         
80           
81           
82                velocity.z -= gravityAcceleration_;
83           
84
85       
86
87            // Move left/right
88            if (dead_ == false)
89            {
90                if (moveRightPressed_)
91                    velocity.x = 75;
92                else if (moveLeftPressed_)
93                    velocity.x = 75;
94                else
95                    velocity.x = 0;
96            }
97            else
98            {
99                velocity.x = 0.0;
100            }
101
102           
103
104            setVelocity(velocity);
105
106
107       
108        }
109
110        // Move through the left and right screen boundaries
111       
112        //setPosition(position);
113
114        // Reset key variables
115        moveUpPressed_ = false;
116        moveDownPressed_ = false;
117        moveLeftPressed_ = false;
118        moveDownPressed_ = false;
119     
120    }
121
122   
123
124   
125
126   /* void SOBFigure::CollisionWithEnemy(SOBEnemy* enemy)
127    {
128        if (rocketActive_ == nullptr && propellerActive_ == nullptr && shieldActive_ == nullptr)
129        {
130            dead_ = true;
131        }
132    }*/
133
134   
135
136
137   
138
139    void SOBFigure::moveFrontBack(const Vector2& value)
140    {
141        if (value.x > 0)
142        {
143            moveUpPressed_ = true;
144            moveDownPressed_ = false;
145        }
146        else
147        {
148            moveUpPressed_ = false;
149            moveDownPressed_ = true;
150        }
151    }
152
153    void SOBFigure::moveRightLeft(const Vector2& value)
154    {
155        if (value.x > 0)
156        {
157            moveLeftPressed_ = false;
158            moveRightPressed_ = true;
159        }
160        else
161        {
162            moveLeftPressed_ = true;
163            moveRightPressed_ = false;
164        }
165    }
166
167   
168
169 
170
171    void SOBFigure::fired(unsigned int firemode)
172    {
173        firePressed_ = true;
174    }
175}
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