/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ #ifndef _SOBCenterpoint_H__ #define _SOBCenterpoint_H__ #include "superorxobros/SOBPrereqs.h" #include "worldentities/StaticEntity.h" namespace orxonox { /** @brief @brief The SOBCenterpoint is a StaticEntity which represents the level of the minigame. All platforms, enemies and items are attached to the SOBCenterpoint. */ class _SOBExport SOBCenterpoint : public StaticEntity { public: SOBCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually SOB. virtual ~SOBCenterpoint() {} virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a SOBCenterpoint through XML. void setFigureTemplate(const std::string& newTemplate) { this->figureTemplate_ = newTemplate; } const std::string& getFigureTemplate() const { return this->figureTemplate_; } void setCameraOffset(const float cameraOffset) { this->cameraOffset_ = cameraOffset; } float getCameraOffset() const { return cameraOffset_; } private: void checkGametype(); std::string figureTemplate_; float cameraOffset_; }; } #endif /* _SOBCenterpoint_H__ */